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What is a "Light" RPG? What is a "Crunchy" RPG?
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<blockquote data-quote="aramis erak" data-source="post: 9428591" data-attributes="member: 6779310"><p>I suspect part of it is that the older editions had almost as much text and tables for optional rules as for core. And every supplement was multiple options, sometimes incompatible with others in same and/or other supps. And a few (Breaking 150, the pregnancy rules, damage without the to-hit tables, realistic humanoid weights) get downright mathy.</p><p></p><p>The bittest pushback I've seen was "Whadda ya mean I have to BUY my next hit die!!!"</p><p></p><p>The optional rules checklists are great for scaring off players old and new.</p><p></p><p>Oh, and the '83 Character Law/Campaign Law being half ref specific campaign prep stuff, the other half player stuff, and the core player stuff being under 1/2 of that remaining half... lots of options in the core rules...</p><p>(Well, it also doesn't help that the core was 4 books in that ed: ChL/CaL, Arms Law, Spell Law, Monsters and treasures...)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9428591, member: 6779310"] I suspect part of it is that the older editions had almost as much text and tables for optional rules as for core. And every supplement was multiple options, sometimes incompatible with others in same and/or other supps. And a few (Breaking 150, the pregnancy rules, damage without the to-hit tables, realistic humanoid weights) get downright mathy. The bittest pushback I've seen was "Whadda ya mean I have to BUY my next hit die!!!" The optional rules checklists are great for scaring off players old and new. Oh, and the '83 Character Law/Campaign Law being half ref specific campaign prep stuff, the other half player stuff, and the core player stuff being under 1/2 of that remaining half... lots of options in the core rules... (Well, it also doesn't help that the core was 4 books in that ed: ChL/CaL, Arms Law, Spell Law, Monsters and treasures...) [/QUOTE]
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What is a "Light" RPG? What is a "Crunchy" RPG?
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