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What is a "Light" RPG? What is a "Crunchy" RPG?
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<blockquote data-quote="Celebrim" data-source="post: 9429207" data-attributes="member: 4937"><p>I mean I played consent based MUSHes back in the early 1990s. And I'd count them pretty much as dysfunctional. I mean, I had some fun on occasion, and maybe at some point it would be worth a long post on the MU* culture and the processes of play that developed within it; but, I do think the best overall comparison would be to the processes of play on a kindergarten playground. Like there was a lot more ambition going on than there was actual realization, and real meaningful play especially for the open base of people outside the cliques that controlled the servers was very rare. (And I say this as someone that was sometimes inside and sometimes outside the clique.) But I mean, to speak of a consent-based MUSH operating much less operating in a particular way is to see more order there than actually existed. Whether they count as an RPG depends on which little piece of the broken window you pick up and look at.</p><p></p><p>Probably a better example would be semi-consensual LARP play where you often have stake setting via negotiation followed by fortune at the end via something like rock-paper-scissors. Some of that is definitely an RPG had it's definitely rules light and it's often but not always low GM participation, but then a lot of that if it's an RPG so is "Whose Line is it Anyway?".</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9429207, member: 4937"] I mean I played consent based MUSHes back in the early 1990s. And I'd count them pretty much as dysfunctional. I mean, I had some fun on occasion, and maybe at some point it would be worth a long post on the MU* culture and the processes of play that developed within it; but, I do think the best overall comparison would be to the processes of play on a kindergarten playground. Like there was a lot more ambition going on than there was actual realization, and real meaningful play especially for the open base of people outside the cliques that controlled the servers was very rare. (And I say this as someone that was sometimes inside and sometimes outside the clique.) But I mean, to speak of a consent-based MUSH operating much less operating in a particular way is to see more order there than actually existed. Whether they count as an RPG depends on which little piece of the broken window you pick up and look at. Probably a better example would be semi-consensual LARP play where you often have stake setting via negotiation followed by fortune at the end via something like rock-paper-scissors. Some of that is definitely an RPG had it's definitely rules light and it's often but not always low GM participation, but then a lot of that if it's an RPG so is "Whose Line is it Anyway?". [/QUOTE]
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