Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is a "Light" RPG? What is a "Crunchy" RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9431583" data-attributes="member: 7023840"><p>I am going to briefly interject. Because I've written so ... many ... words on this already. How many words? Well, here are the first five essays that came to mind!</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/d-ds-evolution-rulings-rules-and-system-matters.682585/[/URL]</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/breakin-the-law-thoughts-on-rules-in-5e.683442/[/URL]</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/context-switching-paralysis-or-why-we-will-always-have-the-thief-debate.691003/[/URL]</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/fkr-how-fewer-rules-can-make-d-d-better.697795/[/URL]</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/rules-rulings-and-second-order-design-d-d-and-ad-d-examined.698134/[/URL]</p><p></p><p>I will reiterate that the issue of how many rules to have is something that we see going back to the beginning of the hobby. I would add that that IME the following two things are both true-</p><p></p><p><em>The more narrowly tailored the game, the easier it is to have it be either rules lite, or to have the rules encompass the entirety of the game.</em></p><p></p><p>That's a weird statement to unpack, so I'll be more specific. Games that have a very narrow focus can have a bespoke rules set that encompasses all of what is going to happen. For example, BiTD is not super crunchy, but because it is limited in scope (setting, genre, possibilities within the game), it is relatively simply to design rules that should deal with everything that goes on. In a similar vein, a super-specific rules lite game (such as Disco Party Athletes, which I designed for Iron DM and posted before) is also easy, because it is constrained in the the agreed upon-fiction.</p><p></p><p>It's the games that really allow you to do a lot - the D&D style games - where we see more of this conflict. If you're only limited to your imagination, it becomes harder to make rules for everything. You can make a lot of rules in an area to channel activity toward it (combat!), but you can't make rules for all the possible interactions you will have with the fiction.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9431583, member: 7023840"] I am going to briefly interject. Because I've written so ... many ... words on this already. How many words? Well, here are the first five essays that came to mind! [URL unfurl="true"]https://www.enworld.org/threads/d-ds-evolution-rulings-rules-and-system-matters.682585/[/URL] [URL unfurl="true"]https://www.enworld.org/threads/breakin-the-law-thoughts-on-rules-in-5e.683442/[/URL] [URL unfurl="true"]https://www.enworld.org/threads/context-switching-paralysis-or-why-we-will-always-have-the-thief-debate.691003/[/URL] [URL unfurl="true"]https://www.enworld.org/threads/fkr-how-fewer-rules-can-make-d-d-better.697795/[/URL] [URL unfurl="true"]https://www.enworld.org/threads/rules-rulings-and-second-order-design-d-d-and-ad-d-examined.698134/[/URL] I will reiterate that the issue of how many rules to have is something that we see going back to the beginning of the hobby. I would add that that IME the following two things are both true- [I]The more narrowly tailored the game, the easier it is to have it be either rules lite, or to have the rules encompass the entirety of the game.[/I] That's a weird statement to unpack, so I'll be more specific. Games that have a very narrow focus can have a bespoke rules set that encompasses all of what is going to happen. For example, BiTD is not super crunchy, but because it is limited in scope (setting, genre, possibilities within the game), it is relatively simply to design rules that should deal with everything that goes on. In a similar vein, a super-specific rules lite game (such as Disco Party Athletes, which I designed for Iron DM and posted before) is also easy, because it is constrained in the the agreed upon-fiction. It's the games that really allow you to do a lot - the D&D style games - where we see more of this conflict. If you're only limited to your imagination, it becomes harder to make rules for everything. You can make a lot of rules in an area to channel activity toward it (combat!), but you can't make rules for all the possible interactions you will have with the fiction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is a "Light" RPG? What is a "Crunchy" RPG?
Top