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What is a "Light" RPG? What is a "Crunchy" RPG?
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<blockquote data-quote="pemerton" data-source="post: 9432145" data-attributes="member: 42582"><p>I just don't know what you think the house rule is. In my post just upthread I say something about the skating as it may have happened in play (based on conjectural recollection of 7 years ago). No house rules were required or applied.</p><p></p><p>Or, as an alternative: suppose that someone declares that their character skates fast enough or skilfully enough to get some benefit (say, Impressive Skating as an asset to support some sort of socially-oriented action, or Skate-by Attack as an asset to support some sort of attack action, or Skating Boost as an asset to help an ally, an on-ice version of the fastball special): then a roll would be made, again against the Doom Pool, with the character's Speed (OM78: "Movement powers confer the ability to move at greater than human speed. <em>Speed</em> is ground or surface travel) and/or Reflexes (OM80: "The hero has a greater response time, physical agility, and aim than an average human"), as chosen by the player, and also their Acrobatics (OM98: "You’ve had training in leaping, jumping, contorting, and dodging out of the way. You’ve got a great sense of balance"), going into their pool.</p><p></p><p>As I've said above: it is not a house rule that, in classic D&D, knocking on a door creates noise. And likewise in the skating examples, it's not a house rule that skating involves agility and balance; nor that skating quickly is one way to manifest a power to move at greater than human speed; nor that skilful skating or romantic skating might make someone find a person appealing or impressive.</p><p></p><p>This is why I say that I don't understand what the house rule is supposed to be. All this is just following the rules of the game, as they apply to the shared fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9432145, member: 42582"] I just don't know what you think the house rule is. In my post just upthread I say something about the skating as it may have happened in play (based on conjectural recollection of 7 years ago). No house rules were required or applied. Or, as an alternative: suppose that someone declares that their character skates fast enough or skilfully enough to get some benefit (say, Impressive Skating as an asset to support some sort of socially-oriented action, or Skate-by Attack as an asset to support some sort of attack action, or Skating Boost as an asset to help an ally, an on-ice version of the fastball special): then a roll would be made, again against the Doom Pool, with the character's Speed (OM78: "Movement powers confer the ability to move at greater than human speed. [I]Speed[/I] is ground or surface travel) and/or Reflexes (OM80: "The hero has a greater response time, physical agility, and aim than an average human"), as chosen by the player, and also their Acrobatics (OM98: "You’ve had training in leaping, jumping, contorting, and dodging out of the way. You’ve got a great sense of balance"), going into their pool. As I've said above: it is not a house rule that, in classic D&D, knocking on a door creates noise. And likewise in the skating examples, it's not a house rule that skating involves agility and balance; nor that skating quickly is one way to manifest a power to move at greater than human speed; nor that skilful skating or romantic skating might make someone find a person appealing or impressive. This is why I say that I don't understand what the house rule is supposed to be. All this is just following the rules of the game, as they apply to the shared fiction. [/QUOTE]
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