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<blockquote data-quote="Creamsteak" data-source="post: 6749660" data-attributes="member: 552"><p><a href="http://www.enworld.org/forum/showthread.php?60862-(Discussion)-General-Part-I" target="_blank">http://www.enworld.org/forum/showthread.php?60862-(Discussion)-General-Part-I</a></p><p></p><p>That was the first "Living" thread on this forum.</p><p></p><p>I don't actually know much about anything but the original LEW. There were a lot of different goals going on at once when that was the thing. It's one part shared world game. You could tie together multiple different games run by different GMs with different groups and different levels and have it all be part of one shared meta-plot. Another component was that it was persistent, so you could play a character in one game and when that game sort of died you could just carry the character over with its progress into any other game. Then there was a component of the characters being the movers and shakers of the setting. Bob the fighter might become the lord of a keep that is regularly visited by other adventurers.</p><p></p><p>I think that over time the different communities that cropped up served slightly different purposes and refined the concept in different ways.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 6749660, member: 552"] [url]http://www.enworld.org/forum/showthread.php?60862-(Discussion)-General-Part-I[/url] That was the first "Living" thread on this forum. I don't actually know much about anything but the original LEW. There were a lot of different goals going on at once when that was the thing. It's one part shared world game. You could tie together multiple different games run by different GMs with different groups and different levels and have it all be part of one shared meta-plot. Another component was that it was persistent, so you could play a character in one game and when that game sort of died you could just carry the character over with its progress into any other game. Then there was a component of the characters being the movers and shakers of the setting. Bob the fighter might become the lord of a keep that is regularly visited by other adventurers. I think that over time the different communities that cropped up served slightly different purposes and refined the concept in different ways. [/QUOTE]
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