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General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
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<blockquote data-quote="Pedantic" data-source="post: 9133677" data-attributes="member: 6690965"><p>This is why I think it's a spectrum. You can model that ability as something like "you learn to bring your absolute focus to bear" and then that gets flavored as a 1/day ability because of the presumed effort it takes. That's arguably more narrative than something like "you cannot fail a lockpicking check" but less so than the same ability without any attempt to model why the timeframe is what it is, or the same ability with a "1/session" timeframe, or if the ability introduced a complication later in the adventure as the cost. Arguably any ability on a timescale, 1/day, 1/4 rounds, 1/hour and so on starts to slide slightly up the narrative scale, because effort/expenditure is never going to map that precisely to a timescale.</p><p></p><p>Magic is easy, because you get to make up the underlying rules directly, and your technique limitations/rules of operation and game structure limitations can just be the same thing.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9133677, member: 6690965"] This is why I think it's a spectrum. You can model that ability as something like "you learn to bring your absolute focus to bear" and then that gets flavored as a 1/day ability because of the presumed effort it takes. That's arguably more narrative than something like "you cannot fail a lockpicking check" but less so than the same ability without any attempt to model why the timeframe is what it is, or the same ability with a "1/session" timeframe, or if the ability introduced a complication later in the adventure as the cost. Arguably any ability on a timescale, 1/day, 1/4 rounds, 1/hour and so on starts to slide slightly up the narrative scale, because effort/expenditure is never going to map that precisely to a timescale. Magic is easy, because you get to make up the underlying rules directly, and your technique limitations/rules of operation and game structure limitations can just be the same thing. [/QUOTE]
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What is a "Narrative Mechanic"?
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