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General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9134186" data-attributes="member: 15882"><p>I see a difference. Maybe the metagame mechanic is steering your character towards success but it’s not really controlling the narrative. You can reroll in FATE too but I don’t really see that as the best way to gain narrative control. </p><p></p><p>In FATE I see aspects as the actual narrative mechanic. Actual FATE POINTS are just one of many ways to allow ASPECS affect the narrative. </p><p></p><p>If a room has an aspect of ‘Deep Shadows’ and a player uses it for a +2 to their stealth, it has some narrative implication as they’ve just succeeded in hiding because of the bonus. I see that as more mechanical than narrative but they’ve made the Deep Shadows important to the story. It has more narrative power if they invoke that aspect to declare there’s an undead Shade hiding amongst the shadows. But even more powerfully, a character may have the ability to create the aspect DEEP SHADOWS on the scene(maybe through a skill check or fate point or magic). The ability - the rules and systems in play- to create these narrative tools is really what I see as a narrative mechanic. </p><p></p><p>I’m not sure what my point is, LOL. Maybe it’s just that I don’t think every Out Of Character mechanic is necessarily a narrative one. So, I guess we disagree because I <em>think</em> that’s what you are saying? Which is fine, since we don’t need to agree.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9134186, member: 15882"] I see a difference. Maybe the metagame mechanic is steering your character towards success but it’s not really controlling the narrative. You can reroll in FATE too but I don’t really see that as the best way to gain narrative control. In FATE I see aspects as the actual narrative mechanic. Actual FATE POINTS are just one of many ways to allow ASPECS affect the narrative. If a room has an aspect of ‘Deep Shadows’ and a player uses it for a +2 to their stealth, it has some narrative implication as they’ve just succeeded in hiding because of the bonus. I see that as more mechanical than narrative but they’ve made the Deep Shadows important to the story. It has more narrative power if they invoke that aspect to declare there’s an undead Shade hiding amongst the shadows. But even more powerfully, a character may have the ability to create the aspect DEEP SHADOWS on the scene(maybe through a skill check or fate point or magic). The ability - the rules and systems in play- to create these narrative tools is really what I see as a narrative mechanic. I’m not sure what my point is, LOL. Maybe it’s just that I don’t think every Out Of Character mechanic is necessarily a narrative one. So, I guess we disagree because I [I]think[/I] that’s what you are saying? Which is fine, since we don’t need to agree. [/QUOTE]
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What is a "Narrative Mechanic"?
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