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What is a "Narrative Mechanic"?
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<blockquote data-quote="billd91" data-source="post: 9134321" data-attributes="member: 3400"><p>So do you think hawkeyefan was referring to spell component pouches? Because I was objecting to him describing the "entire D&D magic system" working that way. I can see it with respect to tracking low-cost spell component supplies sure, but I wouldn't describe that as the entire D&D magic system which pushes against that with respect to defined lists of spells known or prepared. I'd consider it an element of what D&D, from a rule structure perspective, considers still being important enough to track - or what it considers its default zoom level. The game, as presented, is prepared to hand wave specific cheap components but not expensive ones or the spells themselves.</p><p></p><p>The reason I use the description of quantum state equipment is because it only exists in the game <strong>for me as a player</strong> if I needed it. If I never declared (or made a check) that my PC had it, it never actually exists whether it's a crowbar stowed away in my mule's pack, Bat shark repellent from the utility belt, or a spell for just such an occasion as this... It only exists if I've directly observed it/inserted via a narrative mechanic or some other situation that allows me to declare it so.</p></blockquote><p></p>
[QUOTE="billd91, post: 9134321, member: 3400"] So do you think hawkeyefan was referring to spell component pouches? Because I was objecting to him describing the "entire D&D magic system" working that way. I can see it with respect to tracking low-cost spell component supplies sure, but I wouldn't describe that as the entire D&D magic system which pushes against that with respect to defined lists of spells known or prepared. I'd consider it an element of what D&D, from a rule structure perspective, considers still being important enough to track - or what it considers its default zoom level. The game, as presented, is prepared to hand wave specific cheap components but not expensive ones or the spells themselves. The reason I use the description of quantum state equipment is because it only exists in the game [B]for me as a player[/B] if I needed it. If I never declared (or made a check) that my PC had it, it never actually exists whether it's a crowbar stowed away in my mule's pack, Bat shark repellent from the utility belt, or a spell for just such an occasion as this... It only exists if I've directly observed it/inserted via a narrative mechanic or some other situation that allows me to declare it so. [/QUOTE]
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