Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9140020" data-attributes="member: 71699"><p>I agree. Reporting a conversation with Paul Czege, Edwards wrote that</p><p></p><p></p><p></p><p>To say something is not a "real" goal of play and possibly a "regrettable artifact of bad design" is certainly not to show it much love. Further on Edwards elaborated that</p><p></p><p></p><p></p><p>As Baker would later comment (not intentionally in response to this) it is rather the point of "game" for players to be able to blame undesirable outcomes on it. That aside, if one looks at Edwards' "hard questions" conceit (that at the outset he suggests will tie his three essays together) it goes like this</p><p></p><p>Simulationists - when will you realise what you are doing is boring?</p><p>Gamists - do you choose roleplaying to compete in because you're too weak for other sports?</p><p>Narrativists - are you talented and courageous enough?</p><p></p><p>Being biased in these ways doesn't mean he had nothing worthwhile to say. His piece on simulationism contributes nothing particularly worthwhile and to my reading diverts attention from creative agenda to techniques for achieving it. Conversely, his piece on narrativism is inspirational reading and acutely draws out the consequences of the ludic-dichotomy (player is simultaneously audience and author) that others in game studies had noticed at the time but not yet appreciated. It has consequences that to my mind provide a strong justification for "postclassical" stances on narratology versus ludology (i.e. reconciles them.) Additionally, I think he made arguments that needed to be made forecefully at the time. Existing norms needed to be challenged head-on, so indefensibly hostile stances were perhaps required to shake up assumptions.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9140020, member: 71699"] I agree. Reporting a conversation with Paul Czege, Edwards wrote that To say something is not a "real" goal of play and possibly a "regrettable artifact of bad design" is certainly not to show it much love. Further on Edwards elaborated that As Baker would later comment (not intentionally in response to this) it is rather the point of "game" for players to be able to blame undesirable outcomes on it. That aside, if one looks at Edwards' "hard questions" conceit (that at the outset he suggests will tie his three essays together) it goes like this Simulationists - when will you realise what you are doing is boring? Gamists - do you choose roleplaying to compete in because you're too weak for other sports? Narrativists - are you talented and courageous enough? Being biased in these ways doesn't mean he had nothing worthwhile to say. His piece on simulationism contributes nothing particularly worthwhile and to my reading diverts attention from creative agenda to techniques for achieving it. Conversely, his piece on narrativism is inspirational reading and acutely draws out the consequences of the ludic-dichotomy (player is simultaneously audience and author) that others in game studies had noticed at the time but not yet appreciated. It has consequences that to my mind provide a strong justification for "postclassical" stances on narratology versus ludology (i.e. reconciles them.) Additionally, I think he made arguments that needed to be made forecefully at the time. Existing norms needed to be challenged head-on, so indefensibly hostile stances were perhaps required to shake up assumptions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
Top