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What is a "Narrative Mechanic"?
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<blockquote data-quote="Tony Vargas" data-source="post: 9141095" data-attributes="member: 996"><p>That is ... not exactly intuitive... so the fortune happens in the resolution, but retroactively establishes the fiction of the scene so it's more like resolution in the middle of establishing what's to be resolved. Like, wibbly-wobbly timey-wimey type stuff.</p><p></p><p>Not:</p><p></p><p>randomization between declaration & resolution</p><p></p><p>which was what leapt to my mind when I heard it, and probably what I'm going to remember, since there is a relation between that and the label.</p><p></p><p>Was the whole Forge dedicated to obfuscation, or was it just Edwards.</p><p></p><p></p><p></p><p>It's a better game on many levels. Didn't crawl out from under D&D style random chargen, tho. </p><p></p><p>TBH, I don't see anything in RQ or 1e AD&D that like, demands, you tie up the fiction and set it in stone before resolving an action, nor vice versa. Guess that's a hazard of paleogaming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9141095, member: 996"] That is ... not exactly intuitive... so the fortune happens in the resolution, but retroactively establishes the fiction of the scene so it's more like resolution in the middle of establishing what's to be resolved. Like, wibbly-wobbly timey-wimey type stuff. Not: randomization between declaration & resolution which was what leapt to my mind when I heard it, and probably what I'm going to remember, since there is a relation between that and the label. Was the whole Forge dedicated to obfuscation, or was it just Edwards. It's a better game on many levels. Didn't crawl out from under D&D style random chargen, tho. TBH, I don't see anything in RQ or 1e AD&D that like, demands, you tie up the fiction and set it in stone before resolving an action, nor vice versa. Guess that's a hazard of paleogaming. ;) [/QUOTE]
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