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General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
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<blockquote data-quote="Umbran" data-source="post: 9141374" data-attributes="member: 177"><p>I can see a chunk of that, yes. Also, trying to listen to what's said, for many people the dislike is for adiegetic mechanics in general, no matter what the <em>function</em> of the mechanic may be.</p><p></p><p>And that's fine. I'm okay with folks who prefer all action to be driven by diegetic mechanics. But some of us are at the moment more interested in the <em>function</em> or <em>result</em> of the mechanic, rather than its form.</p><p></p><p>It is almost like some are discussing the handle on the tool, while others of us are trying to discuss whether the tool drives nails or cuts wood.</p><p></p><p>An interesting note of this as jargon - I am borrowing the word from its use in movies and media analysis - a "diegetic" sound effect is one the characters can hear. A gunshot, for example, is typically a diegetic sound. This as compared to say, the movie music soundtrack, which the characters cannot typically hear. And you can then talk about things that are usually one, but become the other, and the differing impact of that - like when the music behind a big romantic moment is playing on a jukebox in the story, as opposed to it being soundtrack for the audience.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9141374, member: 177"] I can see a chunk of that, yes. Also, trying to listen to what's said, for many people the dislike is for adiegetic mechanics in general, no matter what the [I]function[/I] of the mechanic may be. And that's fine. I'm okay with folks who prefer all action to be driven by diegetic mechanics. But some of us are at the moment more interested in the [I]function[/I] or [I]result[/I] of the mechanic, rather than its form. It is almost like some are discussing the handle on the tool, while others of us are trying to discuss whether the tool drives nails or cuts wood. An interesting note of this as jargon - I am borrowing the word from its use in movies and media analysis - a "diegetic" sound effect is one the characters can hear. A gunshot, for example, is typically a diegetic sound. This as compared to say, the movie music soundtrack, which the characters cannot typically hear. And you can then talk about things that are usually one, but become the other, and the differing impact of that - like when the music behind a big romantic moment is playing on a jukebox in the story, as opposed to it being soundtrack for the audience. [/QUOTE]
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What is a "Narrative Mechanic"?
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