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What is a "Narrative Mechanic"?
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<blockquote data-quote="hawkeyefan" data-source="post: 9141769" data-attributes="member: 6785785"><p>How is this non-diegetic? It all happens within the fictional game world. </p><p></p><p></p><p></p><p>This is similar. This is all established in the game world. Yes, the player calls for one, but aside from the timing of it, the character is the one doing everything. It's just something that's established retroactively in play. </p><p></p><p>But there's plenty of that which happens in more traditional play. </p><p></p><p></p><p></p><p>But Stress is a thing in the game world... it's something that builds up and of which the characters are aware. They have to actively take action to reduce stress. </p><p></p><p></p><p></p><p>How do you figure that characters don't define what success looks like? The player states the goal of the action roll... I want to stab this guy, I want to climb that wall, I want to convince this Bluecoat to turn a blind eye.... that's success defined. The goal is stated before the roll is made.</p><p></p><p>None of those action declarations would be out of place in D&D or most other games. </p><p></p><p>Whether full success is achieved or not depends on a roll of the dice.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9141769, member: 6785785"] How is this non-diegetic? It all happens within the fictional game world. This is similar. This is all established in the game world. Yes, the player calls for one, but aside from the timing of it, the character is the one doing everything. It's just something that's established retroactively in play. But there's plenty of that which happens in more traditional play. But Stress is a thing in the game world... it's something that builds up and of which the characters are aware. They have to actively take action to reduce stress. How do you figure that characters don't define what success looks like? The player states the goal of the action roll... I want to stab this guy, I want to climb that wall, I want to convince this Bluecoat to turn a blind eye.... that's success defined. The goal is stated before the roll is made. None of those action declarations would be out of place in D&D or most other games. Whether full success is achieved or not depends on a roll of the dice. [/QUOTE]
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