Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9142284" data-attributes="member: 6785785"><p>Oh Flashbacks are different in ways, I just don’t really consider them non-diegetic. They’re not subject to the same linear chronology that’s applied to the characters… that’s the primary difference.</p><p></p><p>And although I think it’s a significnat difference worth mentioning, it isn’t all that different from the way Knowledge/Lore checks in D&D and similar games work. We get to a point of play where something from the past matters, and then we use the mechanics to see how that goes. In that sense, “did I bring my crowbar” and “did I learn of the Whispering Tower during my academic days” don’t seem all that different.</p><p></p><p></p><p></p><p>Absolutely. I think Stress is very clearly diegetic. It’s a character resource that the player spends as needed. But it’svery much something related to the character. Just as hit points or spell slots or Second Wind or Ki would be to a character.</p><p></p><p>EDITED TO ADD: I meant to mention the most non-diegetic/meta/narrative/whatever mechanic in Blades in the Dark. That’s the Devil’s Bargain. While it’s thematically on point given the state of the setting, the character is not actually making a bargain with a devil; it’s the player making a bargain with the GM. Take consequence X regardless of the outcome of the pending roll, and you can have an extra die on that roll.</p><p></p><p>That’s the non-diegetic mechanic in the game. Often overlooked because it’s not as sleek as inventory or Flashbacks.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9142284, member: 6785785"] Oh Flashbacks are different in ways, I just don’t really consider them non-diegetic. They’re not subject to the same linear chronology that’s applied to the characters… that’s the primary difference. And although I think it’s a significnat difference worth mentioning, it isn’t all that different from the way Knowledge/Lore checks in D&D and similar games work. We get to a point of play where something from the past matters, and then we use the mechanics to see how that goes. In that sense, “did I bring my crowbar” and “did I learn of the Whispering Tower during my academic days” don’t seem all that different. Absolutely. I think Stress is very clearly diegetic. It’s a character resource that the player spends as needed. But it’svery much something related to the character. Just as hit points or spell slots or Second Wind or Ki would be to a character. EDITED TO ADD: I meant to mention the most non-diegetic/meta/narrative/whatever mechanic in Blades in the Dark. That’s the Devil’s Bargain. While it’s thematically on point given the state of the setting, the character is not actually making a bargain with a devil; it’s the player making a bargain with the GM. Take consequence X regardless of the outcome of the pending roll, and you can have an extra die on that roll. That’s the non-diegetic mechanic in the game. Often overlooked because it’s not as sleek as inventory or Flashbacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
Top