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*TTRPGs General
What is a "Narrative Mechanic"?
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<blockquote data-quote="pemerton" data-source="post: 9143915" data-attributes="member: 42582"><p>Oxford Languages, via Google, gives me the following for <em>diegetic</em>:</p><p></p><p style="margin-left: 20px">(of sound in a film, television programme, etc.) occurring within the context of the story and able to be heard by the characters.</p><p></p><p>So <em>diegetic</em> seems to be a way of describing whether or not <em>an event that is experienced by the audience</em> is also <em>an event that occurs within the fiction</em> and hence is apt to be experienced by the characters.</p><p></p><p>Given that it's almost always the case that the characters in the fiction do not experience any event which consists in the use or application of a RPG mechanic, it seems to follow that all mechanics are non-diegetic. Although my own inclination, rather, would be to conclude that <em>diegetic</em> isn't a very useful term for describing mechanics.</p><p></p><p>In any event, in most RPGing, <em>rolling the dice</em> is not a diegetic event. But sometimes it is - eg when, decades ago now, a PC in a game I was GMing played dice games against ogres in their castle, and we resolved those by playing a dice game at the table.</p><p></p><p>In a film, a flashback may be diegetic - eg if the character is, <em>now</em>, recalling what happened in the past - or it may not be - eg if it is the author/film-maker revealing to us, the audience, events that are prior to the predominant "now" of the fictional work. I don't know enough about BitD to express a view, but in my example from 2008 the flashback is clearly diegetic:</p><p></p><p>In this example, the character is literally remembering, and inviting others to remember, a thing that happened in the past relative to when they are speaking, which is the "now" of the fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9143915, member: 42582"] Oxford Languages, via Google, gives me the following for [I]diegetic[/I]: [indent](of sound in a film, television programme, etc.) occurring within the context of the story and able to be heard by the characters.[/indent] So [I]diegetic[/I] seems to be a way of describing whether or not [I]an event that is experienced by the audience[/I] is also [I]an event that occurs within the fiction[/I] and hence is apt to be experienced by the characters. Given that it's almost always the case that the characters in the fiction do not experience any event which consists in the use or application of a RPG mechanic, it seems to follow that all mechanics are non-diegetic. Although my own inclination, rather, would be to conclude that [I]diegetic[/I] isn't a very useful term for describing mechanics. In any event, in most RPGing, [I]rolling the dice[/I] is not a diegetic event. But sometimes it is - eg when, decades ago now, a PC in a game I was GMing played dice games against ogres in their castle, and we resolved those by playing a dice game at the table. In a film, a flashback may be diegetic - eg if the character is, [I]now[/I], recalling what happened in the past - or it may not be - eg if it is the author/film-maker revealing to us, the audience, events that are prior to the predominant "now" of the fictional work. I don't know enough about BitD to express a view, but in my example from 2008 the flashback is clearly diegetic: In this example, the character is literally remembering, and inviting others to remember, a thing that happened in the past relative to when they are speaking, which is the "now" of the fiction. [/QUOTE]
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