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General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
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<blockquote data-quote="clearstream" data-source="post: 9146119" data-attributes="member: 71699"><p>In a videogame, a crate that character models can collide with is presumably diegetic. It's of course physically an arrangement of micro-switches. When imagining what characters know, it is open to imagine that they are aware of crates, but not bits; and it is open to imagine they are aware that crates are ultimately made up of bits. Just as we are aware of sub-atomic particles.</p><p></p><p>Defining "diegetic" is straightforward. What will be counted diegetic at a particular table is a matter of norms, including norms established by design. It's limited only by what can be imagined.</p><p></p><p><strong>All that is required for a mechanic to be diegetic is for participants in the game to act as if it is.</strong></p><p></p><p>But I have said this already, above.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9146119, member: 71699"] In a videogame, a crate that character models can collide with is presumably diegetic. It's of course physically an arrangement of micro-switches. When imagining what characters know, it is open to imagine that they are aware of crates, but not bits; and it is open to imagine they are aware that crates are ultimately made up of bits. Just as we are aware of sub-atomic particles. Defining "diegetic" is straightforward. What will be counted diegetic at a particular table is a matter of norms, including norms established by design. It's limited only by what can be imagined. [B]All that is required for a mechanic to be diegetic is for participants in the game to act as if it is.[/B] But I have said this already, above. [/QUOTE]
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What is a "Narrative Mechanic"?
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