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General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
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<blockquote data-quote="Neonchameleon" data-source="post: 9148928" data-attributes="member: 87792"><p>Except you can. I know because I have. You start off with the plans and work from there.</p><p></p><p>The only difference between the conversation in my experience is that the D&D one gets far more meta as people look up the exact description of spells because the fiddly details such as exact shapes and components matter, and you need to check the exact equipment you have put on your character sheet while Blades has little that needs talking about with respect to the game rules. </p><p></p><p>As it is to me - and I have vastly more Blades experience to you and vastly more D&D experience than I do Blades. D&D is a game where you spend a lot of time on meta conversations about game rules and game mechanics - and where you spend time pouring over rulebooks and character sheets. And you never truly stop doing this </p><p></p><p>Blades, by contrast, lets you jump into the game world and where you never need to look much up in play outside downtime. And it takes a few sessions for a D&D veteran to change over their mindset. But your meta conversation feels like a D&D import of the sort I have only ever seen from experienced D&D players who hadn't switched their mindset from that needed for a rules-bound system like D&D where you are expected to play the character sheet and into a more immersive and less meta system where the character sheet comfortably fits on a single side.</p><p></p><p>Because your "inevitable result" goes contrary to the experience of many and as such is empiricaly not inevitable. Which means the analysis is flawed. And I believe it to be flawed due to your interpreting the game through the rules bound meta-laden lens of D&D.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9148928, member: 87792"] Except you can. I know because I have. You start off with the plans and work from there. The only difference between the conversation in my experience is that the D&D one gets far more meta as people look up the exact description of spells because the fiddly details such as exact shapes and components matter, and you need to check the exact equipment you have put on your character sheet while Blades has little that needs talking about with respect to the game rules. As it is to me - and I have vastly more Blades experience to you and vastly more D&D experience than I do Blades. D&D is a game where you spend a lot of time on meta conversations about game rules and game mechanics - and where you spend time pouring over rulebooks and character sheets. And you never truly stop doing this Blades, by contrast, lets you jump into the game world and where you never need to look much up in play outside downtime. And it takes a few sessions for a D&D veteran to change over their mindset. But your meta conversation feels like a D&D import of the sort I have only ever seen from experienced D&D players who hadn't switched their mindset from that needed for a rules-bound system like D&D where you are expected to play the character sheet and into a more immersive and less meta system where the character sheet comfortably fits on a single side. Because your "inevitable result" goes contrary to the experience of many and as such is empiricaly not inevitable. Which means the analysis is flawed. And I believe it to be flawed due to your interpreting the game through the rules bound meta-laden lens of D&D. [/QUOTE]
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What is a "Narrative Mechanic"?
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