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General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
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<blockquote data-quote="Aldarc" data-source="post: 9148950" data-attributes="member: 5142"><p>I think one solution for your preferences would be for everyone to check everything that you think that you need in advance and do away with the "quantum gear." So you remove the possibility of checking gear in the middle of play. If you have it, then you have it. If you don't, you don't. Simple as that. Would that work for you? <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>So imagine your characters in the thick of battle but the players are discussing their tactics at the table, such as who should the wizard buff, what the player should do to set up success for the next player, who should be the one to heal the downed player, etc. I'm not sure if I have ever played at a D&D table where this wasn't being discussed out of character at some point in the battle.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9148950, member: 5142"] I think one solution for your preferences would be for everyone to check everything that you think that you need in advance and do away with the "quantum gear." So you remove the possibility of checking gear in the middle of play. If you have it, then you have it. If you don't, you don't. Simple as that. Would that work for you? 🤷♂️ So imagine your characters in the thick of battle but the players are discussing their tactics at the table, such as who should the wizard buff, what the player should do to set up success for the next player, who should be the one to heal the downed player, etc. I'm not sure if I have ever played at a D&D table where this wasn't being discussed out of character at some point in the battle. [/QUOTE]
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What is a "Narrative Mechanic"?
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