Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9150343" data-attributes="member: 6779310"><p>And this is why I consider digetic/non-digetic utterly irrelevant to a game. From where I sit, almost no mechanics are known the the <em>characters</em>, except in some pretty in your face requirements. The odds of those mechanics might be, but it doesn't matter. Such as Jonny Archer knows that he can hit a man sized target about half the time at 100yd, and a walking one to 60yd... He doesn't know that the decision is made by a being rolling an icosahedron with 20 numbers on it... nor his THAC-0 is some specific number. He knows only the outcomes of the mechanics, not the mechanics themselves.</p><p></p><p>So D&D wizards, given that spells fall into ranks, and until you can cast 3 spells a day, you can't learn the second tier spells... guilds would require a demonstration for access to the spellbooks of the guild of ability to learn it before trusting you to study it from the tutorial book, get it in your brain, then intersect it with your spell book meaningfully to you, and apply the magic goodies at the intersections to inscribe it in... Especially since accidental casting of the spell from the book directly results in both books lacking the spell... (then someone has to go and re-add it to the instruction copy...</p><p></p><p>But in the end, digetic or non doesn't affect how I run, nor how most of my players play; it's far less relevant than the player's choices being reasonably informed.</p><p></p><p>Which, for many, myself included, sounds absolutely «bleep» «bleep» totally «bleep»ing miserable a way to spend an evening.</p><p>I don't care IAB episodes in cop shows, either, unless IAB are the main cast. (cue BBC's <em><u>Line of Duty</u></em> about AC-12)</p><p></p><p>Much as I allow use of techniques for retroactively bringing things, I genuinely dislike them. It's not a lack of imagination, it's that I now have to reimagine the inbetween... and that some players use it to avoid Encumbrance penalties... Cue Shinobu and her extridimensional pocket hammer, and ability to partially manifest extracorporally via phone line... it's funny in the visual medium, but not something I want happening in games without everyone being both into and capable of such.</p><p></p><p>One of my friends called the Destiny Point spend "Quantum Rocket Launcher" ... especially after I docked his character's credits for the cost of said weapon.... I let him have it on the spot, tho'.</p><p></p><p>I usually have a fairly decent mental view of things... much better than most of my players... I don't use meeples for myself; I use them for my players; a way to reduce arguments. Using abstracted tokens like meeples also reduces the misconceptions about what's what - since it's abstract, they're going to ask if they don't remember, not assume it matches the mini.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9150343, member: 6779310"] And this is why I consider digetic/non-digetic utterly irrelevant to a game. From where I sit, almost no mechanics are known the the [I]characters[/I], except in some pretty in your face requirements. The odds of those mechanics might be, but it doesn't matter. Such as Jonny Archer knows that he can hit a man sized target about half the time at 100yd, and a walking one to 60yd... He doesn't know that the decision is made by a being rolling an icosahedron with 20 numbers on it... nor his THAC-0 is some specific number. He knows only the outcomes of the mechanics, not the mechanics themselves. So D&D wizards, given that spells fall into ranks, and until you can cast 3 spells a day, you can't learn the second tier spells... guilds would require a demonstration for access to the spellbooks of the guild of ability to learn it before trusting you to study it from the tutorial book, get it in your brain, then intersect it with your spell book meaningfully to you, and apply the magic goodies at the intersections to inscribe it in... Especially since accidental casting of the spell from the book directly results in both books lacking the spell... (then someone has to go and re-add it to the instruction copy... But in the end, digetic or non doesn't affect how I run, nor how most of my players play; it's far less relevant than the player's choices being reasonably informed. Which, for many, myself included, sounds absolutely «bleep» «bleep» totally «bleep»ing miserable a way to spend an evening. I don't care IAB episodes in cop shows, either, unless IAB are the main cast. (cue BBC's [I][U]Line of Duty[/U][/I] about AC-12) Much as I allow use of techniques for retroactively bringing things, I genuinely dislike them. It's not a lack of imagination, it's that I now have to reimagine the inbetween... and that some players use it to avoid Encumbrance penalties... Cue Shinobu and her extridimensional pocket hammer, and ability to partially manifest extracorporally via phone line... it's funny in the visual medium, but not something I want happening in games without everyone being both into and capable of such. One of my friends called the Destiny Point spend "Quantum Rocket Launcher" ... especially after I docked his character's credits for the cost of said weapon.... I let him have it on the spot, tho'. I usually have a fairly decent mental view of things... much better than most of my players... I don't use meeples for myself; I use them for my players; a way to reduce arguments. Using abstracted tokens like meeples also reduces the misconceptions about what's what - since it's abstract, they're going to ask if they don't remember, not assume it matches the mini. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is a "Narrative Mechanic"?
Top