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What is a Paladin?
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<blockquote data-quote="Lord Ipplepop" data-source="post: 3443319" data-attributes="member: 39914"><p>I haven't read the entire thread with all of the replies, so if I rehash already much trodden ground, then I apologize.</p><p></p><p>To start off with, Paladins have always been my favorite class to play, ever since my second character ever (1ed) was a Pally. I enjoyed the special features, and the limitations that made it a difficult class to properly portray.</p><p></p><p>In my recent home brew, I don't have "paladins". I have Holy Warriors that are called by each of the respective deities to represent them and spread their beliefs far and wide. I also allow these "Holy Warriors" to be of any alignment, as any deity can call warriors unto themselves. The special abilities they have are both fairly standard and deity specific.</p><p></p><p>Examples: </p><p>1) All good aligned "Holy Warriors" have an aura of good that assist them when battling the evil denizens of my world. Evil warriors have the aura of evil that does the same on the opposite end of the scale.</p><p>2) Holy Warriors must have a charisma high enough to be able to have an effect both those to whom he is attempting to inspire/convert, and those s/he is attempting to destroy. A high strength is also needed to be able to more effectively carry the fight to their deity's enemies. A high Constitution is desired to be able to withstand the hazards of travelinig outside of the world of safety.</p><p>3) A Warrior of a healing deity gets bonuses and abilities along this realm, while being denied the benefits of, say, Holy Smite, which is reserved for those of a warring deity. A warrior of a death deity would similarly lose any healing benefits.</p><p>4) While mounted ability is prefered, as to give the Warrior a better advantage in combat, and to be able to more quickly join the fight, it is not needed... especially if the deity is more of an "up close and personal" fighter.</p><p></p><p>Basically, you can see where I take the "paladins" in my recent homebrew.</p><p></p><p>Some of the negatives are:</p><p>1) NO magic items, other than weapons and armor (unless they are called by a deity of magic). Rings, amulets, etc with protection properties are at the discretion of the deity. Healing pottions are permitted; however, nothing that would take them away from the fight. </p><p>2) NO spell casting that is not in line with the deity's goals. A warrior of a healing deity would be allowed healing spells, and laying on of hands.. a warrior of Death would be given spells along that realm.</p><p>3) They are not permitted to attain any wealth. ALL excess wealth must be given to their deity. Nor are they permitted any accumulation of good that they cannot carry on their persons, or their mount. Nor are they permitted ownership of real estate. No castles, strongholds, or any other structures. If they choose to build such, it , must be a temple to their deity.</p><p></p><p>Anyhow, you get the idea.</p></blockquote><p></p>
[QUOTE="Lord Ipplepop, post: 3443319, member: 39914"] I haven't read the entire thread with all of the replies, so if I rehash already much trodden ground, then I apologize. To start off with, Paladins have always been my favorite class to play, ever since my second character ever (1ed) was a Pally. I enjoyed the special features, and the limitations that made it a difficult class to properly portray. In my recent home brew, I don't have "paladins". I have Holy Warriors that are called by each of the respective deities to represent them and spread their beliefs far and wide. I also allow these "Holy Warriors" to be of any alignment, as any deity can call warriors unto themselves. The special abilities they have are both fairly standard and deity specific. Examples: 1) All good aligned "Holy Warriors" have an aura of good that assist them when battling the evil denizens of my world. Evil warriors have the aura of evil that does the same on the opposite end of the scale. 2) Holy Warriors must have a charisma high enough to be able to have an effect both those to whom he is attempting to inspire/convert, and those s/he is attempting to destroy. A high strength is also needed to be able to more effectively carry the fight to their deity's enemies. A high Constitution is desired to be able to withstand the hazards of travelinig outside of the world of safety. 3) A Warrior of a healing deity gets bonuses and abilities along this realm, while being denied the benefits of, say, Holy Smite, which is reserved for those of a warring deity. A warrior of a death deity would similarly lose any healing benefits. 4) While mounted ability is prefered, as to give the Warrior a better advantage in combat, and to be able to more quickly join the fight, it is not needed... especially if the deity is more of an "up close and personal" fighter. Basically, you can see where I take the "paladins" in my recent homebrew. Some of the negatives are: 1) NO magic items, other than weapons and armor (unless they are called by a deity of magic). Rings, amulets, etc with protection properties are at the discretion of the deity. Healing pottions are permitted; however, nothing that would take them away from the fight. 2) NO spell casting that is not in line with the deity's goals. A warrior of a healing deity would be allowed healing spells, and laying on of hands.. a warrior of Death would be given spells along that realm. 3) They are not permitted to attain any wealth. ALL excess wealth must be given to their deity. Nor are they permitted any accumulation of good that they cannot carry on their persons, or their mount. Nor are they permitted ownership of real estate. No castles, strongholds, or any other structures. If they choose to build such, it , must be a temple to their deity. Anyhow, you get the idea. [/QUOTE]
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