Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is a Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="papastebu" data-source="post: 3450198" data-attributes="member: 40894"><p>Paladins should be strong, hardy, intelligent, and compassionate.</p><p>As to what powers and special abilities they should have, that would depend on whom they serve or what ideals. If you look at them as the ultimate warriors for cause, then having the ability to heal others also in service to that cause--or injured as bystanders--would be good. Also, some sort of protection from the enemies of said cause, some way of sussing out those enemies, and a way of striking them down would be very useful, and therefore, a highly-likely choice for powers granted.</p><p></p><p>Slightly more esoteric would be immunity of some sort to things that the paladin would come into contact with as he fought for his cause. Some would be immune to disease, or at least have strong resistance, as they would be fighting undead. Others might be able to inflict diseases, curses, etc, and have consequent immunity. I think that having the powers, if only in some small part, of the source they serve would only make sense. There are any number of directions that can be taken with the choice of what a paladin can do, especially if you're trying a ground-up build, rather than a conversion.</p><p></p><p>It seems to me that your best bet would be to decide what the powers/deities/ideals the paladins would serve are all about, then decide what their chosen ones can do based on that. The strong hand is still a part of the body.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="papastebu, post: 3450198, member: 40894"] Paladins should be strong, hardy, intelligent, and compassionate. As to what powers and special abilities they should have, that would depend on whom they serve or what ideals. If you look at them as the ultimate warriors for cause, then having the ability to heal others also in service to that cause--or injured as bystanders--would be good. Also, some sort of protection from the enemies of said cause, some way of sussing out those enemies, and a way of striking them down would be very useful, and therefore, a highly-likely choice for powers granted. Slightly more esoteric would be immunity of some sort to things that the paladin would come into contact with as he fought for his cause. Some would be immune to disease, or at least have strong resistance, as they would be fighting undead. Others might be able to inflict diseases, curses, etc, and have consequent immunity. I think that having the powers, if only in some small part, of the source they serve would only make sense. There are any number of directions that can be taken with the choice of what a paladin can do, especially if you're trying a ground-up build, rather than a conversion. It seems to me that your best bet would be to decide what the powers/deities/ideals the paladins would serve are all about, then decide what their chosen ones can do based on that. The strong hand is still a part of the body. --Steve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is a Paladin?
Top