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General Tabletop Discussion
*Dungeons & Dragons
What is a PC's "CR"?
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<blockquote data-quote="Guest 7037866" data-source="post: 9566430"><p>Yes, I got DEF 9, OFF 7 => CR 8 as well.</p><p></p><p></p><p>We differ on our damage calculations a bit since I don't assmue the spear is already ignited nor is giant's might already active. Perhaps that is an assumption I should be making using that system?</p><p></p><p>For the build his single downfall really is that he has several things that require his bonus action to activate: the spear, Giant's Might, and Hill Giant rune. The spear, a homebrew item, once active lasts for 10 rounds.</p><p></p><p>In a major fight, Hill Gaint rune would be first. Coupled with his heavy armor mastery, he is a tank really. Second would be the spear, since the bonus d6 fire damage is on both attacks, and lastly would be Giant's Might but that is tough choice since the extra d6 damage is not much compared to off-hand d8+5. It would take nearly 3 rounds for the Giant's Might to start "paying off" compared to the lost d8+5 to initiate it.</p><p></p><p>Anyway, so your Round#1 should be without the other weapon damage since that requires the bonus action used for the Hill Giant rune. However, he can actiave the Fire Shackles just after an attack, which is an initial 2d6 fire and possibly more each round. IIRC I did 2d6, 1d6, and 0d6 over the three rounds for it.</p><p></p><p>Regardless, just about any method for this PC puts his DPR at CR 6, which when adjusted for his higher attack bonus brings his offense up to CR 7, which you got anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9566430"] Yes, I got DEF 9, OFF 7 => CR 8 as well. We differ on our damage calculations a bit since I don't assmue the spear is already ignited nor is giant's might already active. Perhaps that is an assumption I should be making using that system? For the build his single downfall really is that he has several things that require his bonus action to activate: the spear, Giant's Might, and Hill Giant rune. The spear, a homebrew item, once active lasts for 10 rounds. In a major fight, Hill Gaint rune would be first. Coupled with his heavy armor mastery, he is a tank really. Second would be the spear, since the bonus d6 fire damage is on both attacks, and lastly would be Giant's Might but that is tough choice since the extra d6 damage is not much compared to off-hand d8+5. It would take nearly 3 rounds for the Giant's Might to start "paying off" compared to the lost d8+5 to initiate it. Anyway, so your Round#1 should be without the other weapon damage since that requires the bonus action used for the Hill Giant rune. However, he can actiave the Fire Shackles just after an attack, which is an initial 2d6 fire and possibly more each round. IIRC I did 2d6, 1d6, and 0d6 over the three rounds for it. Regardless, just about any method for this PC puts his DPR at CR 6, which when adjusted for his higher attack bonus brings his offense up to CR 7, which you got anyway. :) [/QUOTE]
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What is a PC's "CR"?
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