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*Dungeons & Dragons
What is a Ranger? A miserable pile of secrets! (+)
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<blockquote data-quote="Undrave" data-source="post: 8709442" data-attributes="member: 7015698"><p>That could be a thing, between different criminal organization for exemple, but I'd leave that to a supplement and not the core PHB <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>The high concept is there to make it easier to design high level abilities as well as multiple subclasses. Honestly, all classes should have one but that's not here nor there.</p><p></p><p>A bunch of people want a bunch of things from the Ranger, it's a pile of stuff (like the Monk...). My high concept was mostly for the thematic aspect, and not the mechanics. While I personally HATE animal companions in D&D (they're either terrible or overpowered and they are always a drain on table time) I'm not going to deny it to someone else.</p><p></p><p>My version would just be more mix-and-match than what we have. While you have your 'Frontier' as a thematic anchor, the way you fight would be a dial. Any of the subclass could go from all-martial-special-forces, to martial-that-knows-nature-with-a-pet, to martial-with-druid-magic (and that one bringing the magical summon). I'm not a fan of Rangers as spell slot caster as a basis. I think it feels more flavourful if they pick up rituals (and treat the 'magical trap' type of spells, like Cordon of Arrows, as rituals so they can just DO them all the time, provided they have the time to plan in advance) and other non-combat stuff and let the swords and bows inflict damage in battle.</p><p></p><p>Also the 'favoured foe' thing should just be feats. Anybody can have a blood feud with Orcs, don't need to be a Ranger for that.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8709442, member: 7015698"] That could be a thing, between different criminal organization for exemple, but I'd leave that to a supplement and not the core PHB :p The high concept is there to make it easier to design high level abilities as well as multiple subclasses. Honestly, all classes should have one but that's not here nor there. A bunch of people want a bunch of things from the Ranger, it's a pile of stuff (like the Monk...). My high concept was mostly for the thematic aspect, and not the mechanics. While I personally HATE animal companions in D&D (they're either terrible or overpowered and they are always a drain on table time) I'm not going to deny it to someone else. My version would just be more mix-and-match than what we have. While you have your 'Frontier' as a thematic anchor, the way you fight would be a dial. Any of the subclass could go from all-martial-special-forces, to martial-that-knows-nature-with-a-pet, to martial-with-druid-magic (and that one bringing the magical summon). I'm not a fan of Rangers as spell slot caster as a basis. I think it feels more flavourful if they pick up rituals (and treat the 'magical trap' type of spells, like Cordon of Arrows, as rituals so they can just DO them all the time, provided they have the time to plan in advance) and other non-combat stuff and let the swords and bows inflict damage in battle. Also the 'favoured foe' thing should just be feats. Anybody can have a blood feud with Orcs, don't need to be a Ranger for that. [/QUOTE]
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