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What is a Ranger? A miserable pile of secrets! (+)
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<blockquote data-quote="Willie the Duck" data-source="post: 8713874" data-attributes="member: 6799660"><p>Late to the thread. Obviously a lot of what I think has already been said. The ranger started off as one thing, has morphed along the way, picked up things that are now legacy, sometimes ran headlong into issues like D&D never being afraid to go to the same well twice, nor consistent about whether classes are supposed to be as broad or as narrow as possible, etc. IMO, as always I think the primary goal is to facilitate those new to the game achieving iconic concepts they've picked up in overall fantasy tropes (experienced players should be able to houserule and use 3pp as needed). Thus I think we need animal friend havers, nature fighter-mages, Aragorns/Katnisses, and whatever else. They don't all need to be on the same frame, though. I think there should be a 1/2-caster ranger, a rogue subclass ranger, a fighter subclass ranger (perhaps even an non-magical one and a 1/3 druidic caster) and maybe even a druid archetype that gets the bladesinger treatment. There's no reason the game can't have multiple routes to achieving this (it certainly has with 'fighting guy who heals').</p><p></p><p></p><p>Just in general, unless 5.5E comes with a huge expansion of non-spell, non-combat resolution mechanics (more than 3e, even post-skill-tricks), I think the scout-rogue has taken spell-less rangering to the logical conclusion. I think it would be interesting if they could do a whole bunch of non-combat 'battlemaster maneuvers, but for skills' type things, but it would be a hefty shift to the game.</p><p></p><p></p><p>That ranger makes sense as a fighter subclass. A forest ranger makes sense as a non-magical-skill-monkey (which in D&D is a rogue) subclass.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8713874, member: 6799660"] Late to the thread. Obviously a lot of what I think has already been said. The ranger started off as one thing, has morphed along the way, picked up things that are now legacy, sometimes ran headlong into issues like D&D never being afraid to go to the same well twice, nor consistent about whether classes are supposed to be as broad or as narrow as possible, etc. IMO, as always I think the primary goal is to facilitate those new to the game achieving iconic concepts they've picked up in overall fantasy tropes (experienced players should be able to houserule and use 3pp as needed). Thus I think we need animal friend havers, nature fighter-mages, Aragorns/Katnisses, and whatever else. They don't all need to be on the same frame, though. I think there should be a 1/2-caster ranger, a rogue subclass ranger, a fighter subclass ranger (perhaps even an non-magical one and a 1/3 druidic caster) and maybe even a druid archetype that gets the bladesinger treatment. There's no reason the game can't have multiple routes to achieving this (it certainly has with 'fighting guy who heals'). Just in general, unless 5.5E comes with a huge expansion of non-spell, non-combat resolution mechanics (more than 3e, even post-skill-tricks), I think the scout-rogue has taken spell-less rangering to the logical conclusion. I think it would be interesting if they could do a whole bunch of non-combat 'battlemaster maneuvers, but for skills' type things, but it would be a hefty shift to the game. That ranger makes sense as a fighter subclass. A forest ranger makes sense as a non-magical-skill-monkey (which in D&D is a rogue) subclass. [/QUOTE]
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