Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is a Rogue to do in an undead-heavy campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Particle_Man" data-source="post: 1043297" data-attributes="member: 892"><p>Well, you have to get creative, that's for sure.</p><p></p><p>Remember, you are still the skills guy. Lots of non-combat uses for you. Intelligent undead set traps, and lock doors, and hide things in general. Scouting is great, as is decipher script (if there are ancient writings to decipher that give clues to ancient treasures, etc.)</p><p></p><p>If you are stuck in combat, then do the things others don't have time to do. The cleric will be busy turning undead, so stock up on holy water for grenade-like attacks -- anyone can use those. Fire might also be useful, as might tanglefoot bags. (Depending on the type of undead in question). Healing potions are good too (you can more easily tumble in to help a fallen comrade). Attack defensively, learn expertise, etc., to keep alive longer and be useful longer. Total defense when you have to. (Again, tumble is your friend)</p><p>At higher levels, the cleric might imbue you with spell ability, thus allowing you do act magically and freeing up the cleric to cast other spells, turn undead, etc.</p><p></p><p>Get your weak saves up with feats. Again, think defensively. Your job is not to win combats. Your job is to survive combats, help others survive, and shine in noncombat situations (At least until you fight some non-undead).</p><p></p><p>As said above, aid another and flanking can both be useful to others. In some cases, trip or disarm might help too. But the use of missle weapons will keep you safe for longer. Also, find ways to use the environment creatively (I wish I could be more detailed, but I know too little of your campaign). If all else fails, outrun the undead. By drawing them after you, they do not attack others in your party and probably won't catch up to you. When the rest of the party has dealt with their undead and healed up, then you can lead your undead back to them. Dangerous, but it can work with the mindless (or merely stupid) undead.</p><p></p><p>You are the librarian from "The Mummy" (noncombatant but useful). Not the one from "The Mummy Returns" (where she learned some Egypt fu).</p><p></p><p>The role can be rewarding, but you have to have a different mindset from the sneak-attack for extra damage sort.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1043297, member: 892"] Well, you have to get creative, that's for sure. Remember, you are still the skills guy. Lots of non-combat uses for you. Intelligent undead set traps, and lock doors, and hide things in general. Scouting is great, as is decipher script (if there are ancient writings to decipher that give clues to ancient treasures, etc.) If you are stuck in combat, then do the things others don't have time to do. The cleric will be busy turning undead, so stock up on holy water for grenade-like attacks -- anyone can use those. Fire might also be useful, as might tanglefoot bags. (Depending on the type of undead in question). Healing potions are good too (you can more easily tumble in to help a fallen comrade). Attack defensively, learn expertise, etc., to keep alive longer and be useful longer. Total defense when you have to. (Again, tumble is your friend) At higher levels, the cleric might imbue you with spell ability, thus allowing you do act magically and freeing up the cleric to cast other spells, turn undead, etc. Get your weak saves up with feats. Again, think defensively. Your job is not to win combats. Your job is to survive combats, help others survive, and shine in noncombat situations (At least until you fight some non-undead). As said above, aid another and flanking can both be useful to others. In some cases, trip or disarm might help too. But the use of missle weapons will keep you safe for longer. Also, find ways to use the environment creatively (I wish I could be more detailed, but I know too little of your campaign). If all else fails, outrun the undead. By drawing them after you, they do not attack others in your party and probably won't catch up to you. When the rest of the party has dealt with their undead and healed up, then you can lead your undead back to them. Dangerous, but it can work with the mindless (or merely stupid) undead. You are the librarian from "The Mummy" (noncombatant but useful). Not the one from "The Mummy Returns" (where she learned some Egypt fu). The role can be rewarding, but you have to have a different mindset from the sneak-attack for extra damage sort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is a Rogue to do in an undead-heavy campaign?
Top