Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is a rogue to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kzach" data-source="post: 5835348" data-attributes="member: 56189"><p>In AD&D there was always the 'thief' until 3e co-opted the class and called it a 'rogue'. In my mind, however, rogue is the catch-all term for thieves, swashbucklers and assassins, but none of these three are the same thing, they simply share similar basic attributes.</p><p></p><p>For me, a rogue will always be a thief. Thieves are my favourite class to play and always have been, throughout any game whether pen & paper or video. But it seems that, more and more, the 'thief' concept within the rogue sphere is slowly dying off and being replaced with what I would call swashbucklers and assassins.</p><p></p><p>Part of this is the focus on combat that both 3e and 4e brought to the table but also it seems to have a lot to do with newer gamers bringing in newer concepts of the class, most of which seem to be born of video games like World of Warcraft. Now... I know that's a contentious issue and I don't subscribe to the theory that 4e is a WoW clone, however I do understand it to be a well-documented fact that WoW and other video games did have an influence on the development of both 3e and 4e.</p><p></p><p>So... where has my beloved rogue (read: thief) gone?</p><p></p><p>My primary purpose as a rogue (thief), in AD&D games was to a) cause mischief, b) steal whatever wasn't bolted down*, and c) sneak into wherever he shouldn't.</p><p></p><p>Then of course there was the miscellany of spying and trap detection/disarming, and the occasional (ie. NOT every single turn), brutally effective BACK (ie. NOT from any direction) stab. I wasn't a combat-wombat. I didn't wade into battle with my flashing rapier. I didn't stab people with dark magic. I just had fun.</p><p></p><p>I miss playing thieves. Yes, I was THAT guy who always played a kender or a dexterous elf. But dammit if everyone at the table didn't love me for it.</p><p></p><p>So I guess my ultimate question is in regards to how 5e will treat the rogue (thief) and since we (the people) have all the power and say in what makes up this new edition, I'd like to hear from everyone what THEY think a rogue is and how it should be represented in the new edition. Obviously, I want to see the return of a real thief who isn't completely overshadowed by the swashbuckler and assassin branch of the class.</p><p></p><p>*Provided he didn't also have bolt cutters.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5835348, member: 56189"] In AD&D there was always the 'thief' until 3e co-opted the class and called it a 'rogue'. In my mind, however, rogue is the catch-all term for thieves, swashbucklers and assassins, but none of these three are the same thing, they simply share similar basic attributes. For me, a rogue will always be a thief. Thieves are my favourite class to play and always have been, throughout any game whether pen & paper or video. But it seems that, more and more, the 'thief' concept within the rogue sphere is slowly dying off and being replaced with what I would call swashbucklers and assassins. Part of this is the focus on combat that both 3e and 4e brought to the table but also it seems to have a lot to do with newer gamers bringing in newer concepts of the class, most of which seem to be born of video games like World of Warcraft. Now... I know that's a contentious issue and I don't subscribe to the theory that 4e is a WoW clone, however I do understand it to be a well-documented fact that WoW and other video games did have an influence on the development of both 3e and 4e. So... where has my beloved rogue (read: thief) gone? My primary purpose as a rogue (thief), in AD&D games was to a) cause mischief, b) steal whatever wasn't bolted down*, and c) sneak into wherever he shouldn't. Then of course there was the miscellany of spying and trap detection/disarming, and the occasional (ie. NOT every single turn), brutally effective BACK (ie. NOT from any direction) stab. I wasn't a combat-wombat. I didn't wade into battle with my flashing rapier. I didn't stab people with dark magic. I just had fun. I miss playing thieves. Yes, I was THAT guy who always played a kender or a dexterous elf. But dammit if everyone at the table didn't love me for it. So I guess my ultimate question is in regards to how 5e will treat the rogue (thief) and since we (the people) have all the power and say in what makes up this new edition, I'd like to hear from everyone what THEY think a rogue is and how it should be represented in the new edition. Obviously, I want to see the return of a real thief who isn't completely overshadowed by the swashbuckler and assassin branch of the class. *Provided he didn't also have bolt cutters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is a rogue to you?
Top