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What is a rogue to you?
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<blockquote data-quote="Skyscraper" data-source="post: 5836015" data-attributes="member: 48518"><p>Couldn't a thief stab an unsuspecting victim in the gut? Why only the back?</p><p></p><p>Couldn't a thief decide that he's not cleptomaniac?</p><p></p><p>Couldn't a thief decide that sneaking alone into any unauthorized area is too risky and he would rather just bluff his way in?</p><p></p><p>You describe your way of playing the thief, which sounds like great fun to me. There are other ways, which are probably great fun too.</p><p></p><p>What I take out of your message, is that it would be fun to have a thief build within the rogue concept, that addresses your option. For example, perhaps the combat-expertise of the 3E/4E rogues is one option you can trade for another skillset.</p><p></p><p>This being said, I mostly agree that rogues had become primarily killing machines in 4E, and that any skills they had took the backseat to their damage-dealing capability (IMO anyway).</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5836015, member: 48518"] Couldn't a thief stab an unsuspecting victim in the gut? Why only the back? Couldn't a thief decide that he's not cleptomaniac? Couldn't a thief decide that sneaking alone into any unauthorized area is too risky and he would rather just bluff his way in? You describe your way of playing the thief, which sounds like great fun to me. There are other ways, which are probably great fun too. What I take out of your message, is that it would be fun to have a thief build within the rogue concept, that addresses your option. For example, perhaps the combat-expertise of the 3E/4E rogues is one option you can trade for another skillset. This being said, I mostly agree that rogues had become primarily killing machines in 4E, and that any skills they had took the backseat to their damage-dealing capability (IMO anyway). [/QUOTE]
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What is a rogue to you?
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