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What is a rogue to you?
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<blockquote data-quote="KesselZero" data-source="post: 5836039" data-attributes="member: 6689976"><p>I'm all for moving rogues/thieves back towards a skill-focused class. Back in my 2e days I played thieves almost exclusively, but with 3e (and even more in 4e, as codified in the Striker role) the rogue seemed to become a class that was all about doing max damage by fiddling with the stealth rules (and they never got the stealth rules right on the first try anyway). I loved playing rogues/thieves who were smooth-talking trap-disablers, but I never wanted to play one who was a tactical combatant trying to take best advantage of the rules to do max damage.</p><p> </p><p>I realize this is totally my opinion; I'm sure lots of folks love the tactical aspect of more modern rogues. Maybe that's the difference between the rogue and the thief in 5e, as has been suggested.</p><p> </p><p>As for swashbuckling fighters and that sort of thing, I personally would like the fighter class to be as variable as possible to encompass almost every martial fighting style. If your main interest is being awesome in combat with a weapon-based style, there should be a fighter build/kit/archetype for you. I'd love to see the fighter capable of being the best archer, swashbuckler, and armored fighter; then the ranger, rogue, and paladin make up for each respectively by having other powers.</p><p> </p><p>/biased opinion</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5836039, member: 6689976"] I'm all for moving rogues/thieves back towards a skill-focused class. Back in my 2e days I played thieves almost exclusively, but with 3e (and even more in 4e, as codified in the Striker role) the rogue seemed to become a class that was all about doing max damage by fiddling with the stealth rules (and they never got the stealth rules right on the first try anyway). I loved playing rogues/thieves who were smooth-talking trap-disablers, but I never wanted to play one who was a tactical combatant trying to take best advantage of the rules to do max damage. I realize this is totally my opinion; I'm sure lots of folks love the tactical aspect of more modern rogues. Maybe that's the difference between the rogue and the thief in 5e, as has been suggested. As for swashbuckling fighters and that sort of thing, I personally would like the fighter class to be as variable as possible to encompass almost every martial fighting style. If your main interest is being awesome in combat with a weapon-based style, there should be a fighter build/kit/archetype for you. I'd love to see the fighter capable of being the best archer, swashbuckler, and armored fighter; then the ranger, rogue, and paladin make up for each respectively by having other powers. /biased opinion [/QUOTE]
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