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What is a rogue to you?
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<blockquote data-quote="Hassassin" data-source="post: 5836505" data-attributes="member: 6675228"><p>I would like to see a rogue be almost as good as fighter in a one-on-one situation. The fighter has more skill, but the rogue cheats. However, while the fighter should be able to stand in the middle of four enemies and hold for at least a while, that sort of situation should be much more lethal to a rogue.</p><p></p><p>In practice, that's not how it works in D&D. The rogue has both a lower AC and fewer hp. Any combat advantage the enemies get from flanking will hit the fighter harder. (+2 to attack will increase your average damage more against high AC.)</p><p></p><p>One way to make it work like that would be to give the rogue a higher AC than fighter, but significantly fewer hp. However, I'm not sure that would go over well with players. After all, it's called the <em>armor</em> class.</p><p></p><p>Another way would be to have a large part of a rogue's AC work like the 3e dodge feat - against one opponent only. Dodge is one of those annoying things that you have to remember, but it could work the other way around. Give the rogue a "distracting strike" - every time he hits the target gets a -X attack penalty for a round. As a side effect, the rogue becomes a mobile defender who can move to protect the mage if one enemy has slipped past the fighter.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5836505, member: 6675228"] I would like to see a rogue be almost as good as fighter in a one-on-one situation. The fighter has more skill, but the rogue cheats. However, while the fighter should be able to stand in the middle of four enemies and hold for at least a while, that sort of situation should be much more lethal to a rogue. In practice, that's not how it works in D&D. The rogue has both a lower AC and fewer hp. Any combat advantage the enemies get from flanking will hit the fighter harder. (+2 to attack will increase your average damage more against high AC.) One way to make it work like that would be to give the rogue a higher AC than fighter, but significantly fewer hp. However, I'm not sure that would go over well with players. After all, it's called the [I]armor[/I] class. Another way would be to have a large part of a rogue's AC work like the 3e dodge feat - against one opponent only. Dodge is one of those annoying things that you have to remember, but it could work the other way around. Give the rogue a "distracting strike" - every time he hits the target gets a -X attack penalty for a round. As a side effect, the rogue becomes a mobile defender who can move to protect the mage if one enemy has slipped past the fighter. [/QUOTE]
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