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What is a rogue to you?
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<blockquote data-quote="thedungeondelver" data-source="post: 5836762" data-attributes="member: 34865"><p><span style="font-family: 'Century Gothic'">For the record, in case I didn't mention it up thread, I want to see the <em>thief</em> brought back. The lockpicking, sneaking, hiding from the big fight, moving in shadows, moving silently, pickpocketing <em>thief</em> back in the game. As it has stood since mid/late 2e the thief has become "the guy in leather armor pulling the Dread Pirate Roberts pose over there" weak-sauce fighter. <strong>D&D </strong>is a game of classes and archetypes, and the idea of pick this, pick that, a little of this and a little of that drags the game off focus. So, (in the context of this forum) I would hope 5e has a "vertical hold" and "sharpness" control that'll let me put things back in the clear focus they had before.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">I'm reminded of a con game many years ago when a guy - who was a good player in general, I'm not picking on him - who came from a 3e only paradigm wanted to play a fighter/thief (1/2 elven) and asked why he didn't at least have chainmail listed on his character sheet, but preferably plate...</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Once another player at the table kind of explained that <strong>thief != <em>rogue</em></strong> (as a non-level title) he was set and we had a fine old time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">I just think that "fighter who wears light armor and is quick on his feet and uses daggers, poniards, and foils" should be a <em>play style</em> not a <em>rule for how the game is played</em>*. You want to be Indiana Jones or Wesley or Robin Hood? Go for it! Just roll up a fighter with high <strong>DEX</strong> and eschew the heavy armor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">*=Or at least give us the option to play like that in 5e.</span></p><p><span style="font-family: 'Century Gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5836762, member: 34865"] [FONT=Century Gothic]For the record, in case I didn't mention it up thread, I want to see the [I]thief[/I] brought back. The lockpicking, sneaking, hiding from the big fight, moving in shadows, moving silently, pickpocketing [I]thief[/I] back in the game. As it has stood since mid/late 2e the thief has become "the guy in leather armor pulling the Dread Pirate Roberts pose over there" weak-sauce fighter. [B]D&D [/B]is a game of classes and archetypes, and the idea of pick this, pick that, a little of this and a little of that drags the game off focus. So, (in the context of this forum) I would hope 5e has a "vertical hold" and "sharpness" control that'll let me put things back in the clear focus they had before. I'm reminded of a con game many years ago when a guy - who was a good player in general, I'm not picking on him - who came from a 3e only paradigm wanted to play a fighter/thief (1/2 elven) and asked why he didn't at least have chainmail listed on his character sheet, but preferably plate... :uhoh: Once another player at the table kind of explained that [B]thief != [I]rogue[/I][/B] (as a non-level title) he was set and we had a fine old time :) I just think that "fighter who wears light armor and is quick on his feet and uses daggers, poniards, and foils" should be a [I]play style[/I] not a [I]rule for how the game is played[/I]*. You want to be Indiana Jones or Wesley or Robin Hood? Go for it! Just roll up a fighter with high [B]DEX[/B] and eschew the heavy armor. :) *=Or at least give us the option to play like that in 5e. [/FONT] [/QUOTE]
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