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What is a rogue to you?
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<blockquote data-quote="El Mahdi" data-source="post: 5837238" data-attributes="member: 59506"><p>I Agree. Completely with BobTheNob (and who couldn't with a name like that...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p> </p><p>I see the Rogue from a Roleplay or Background standpoint first, and not just from a game or ability based standpoint. For me, the Warrior/Fighter has a <em>military</em> background. A Rogue might have similar combat skills, but they <em>do not</em> have a military background. I also don't agree with the Dexterity based premise. To me, Thugs are Rogues also - and that would likely be Strength based.</p><p> </p><p>So for me, I define a Rogue as a non-military background, martial character - whether a Thief, Thug, Duelist, or Swashbuckler.</p><p> </p><p>I believe the class can and should be able to model all of these archetypes...and more.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p> </p><p> </p><p>*(Incidentally, to accurately portray the Three Musketeers - which many incorrectly see as just Swashbucklers - one would need to build them as Warriors. Athos, Porthos, Aramis, and d'Artagnan are all members of the military, with all the skills, knowledge, and training that entails {armor, formations, tactics, strategies, multiple weapons, etc}. They are not Rogues...though they do have roquish character traits, which isn't the same thing. One is about what you can do and how you learned it - the other is about how you do it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5837238, member: 59506"] I Agree. Completely with BobTheNob (and who couldn't with a name like that...;)) I see the Rogue from a Roleplay or Background standpoint first, and not just from a game or ability based standpoint. For me, the Warrior/Fighter has a [I]military[/I] background. A Rogue might have similar combat skills, but they [I]do not[/I] have a military background. I also don't agree with the Dexterity based premise. To me, Thugs are Rogues also - and that would likely be Strength based. So for me, I define a Rogue as a non-military background, martial character - whether a Thief, Thug, Duelist, or Swashbuckler. I believe the class can and should be able to model all of these archetypes...and more.:D *(Incidentally, to accurately portray the Three Musketeers - which many incorrectly see as just Swashbucklers - one would need to build them as Warriors. Athos, Porthos, Aramis, and d'Artagnan are all members of the military, with all the skills, knowledge, and training that entails {armor, formations, tactics, strategies, multiple weapons, etc}. They are not Rogues...though they do have roquish character traits, which isn't the same thing. One is about what you can do and how you learned it - the other is about how you do it.:p) [/QUOTE]
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