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What is a rogue to you?
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<blockquote data-quote="SteveC" data-source="post: 5839368" data-attributes="member: 9053"><p>I was a huge fan of rogues back in the day, and my inspirations were Mouser and Jack from Jack of Shadows. </p><p></p><p>For me, that meant the rogue was a quick-thinker, he would go in and out and get the problems solved quickly and silently. Agility, derring do? Yes, those were his calling cards. I've always played rogues as charismatic ladys-men (and there's a roleplaying stretch, I tell you!) and more than a little of the con man.</p><p></p><p>The thing is, I largely stopped playing them because D&D, by the rules, doesn't do a very good job at representing them until 3E. And it wasn't until 4E that I played a rogue on a long-term basis again. I'd say 4E got it near perfect, actually, especially with the swashbuckler add-on article.</p><p></p><p>The powers system really worked for me when it came to rogues, since I could pick the abilities that let me do what I envisioned the character doing, rather than relying on the GM to let me do things.</p><p></p><p>So I'm hoping there's mechanical support for swashbuckling heroics build into D&D Next.</p></blockquote><p></p>
[QUOTE="SteveC, post: 5839368, member: 9053"] I was a huge fan of rogues back in the day, and my inspirations were Mouser and Jack from Jack of Shadows. For me, that meant the rogue was a quick-thinker, he would go in and out and get the problems solved quickly and silently. Agility, derring do? Yes, those were his calling cards. I've always played rogues as charismatic ladys-men (and there's a roleplaying stretch, I tell you!) and more than a little of the con man. The thing is, I largely stopped playing them because D&D, by the rules, doesn't do a very good job at representing them until 3E. And it wasn't until 4E that I played a rogue on a long-term basis again. I'd say 4E got it near perfect, actually, especially with the swashbuckler add-on article. The powers system really worked for me when it came to rogues, since I could pick the abilities that let me do what I envisioned the character doing, rather than relying on the GM to let me do things. So I'm hoping there's mechanical support for swashbuckling heroics build into D&D Next. [/QUOTE]
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What is a rogue to you?
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