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General Tabletop Discussion
*Pathfinder & Starfinder
What is a simple war game to simulate, well, a war in D&D
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<blockquote data-quote="braro" data-source="post: 5659692" data-attributes="member: 63089"><p>Here is what I do for war:</p><p></p><p>1) Get a hex map of the area, and try to break it in to .5 mile squares.</p><p></p><p>2) Stat up Legions for both sides. These should function as, essentially, individual creatures (they are a variant of swarms for mass battle purposes). Legions should have no ranged attacks, but an aura counter attack if they are attacked by a melee attack (from an adjacent hex). If a Legion has a "ranged" attack it should be given the Effect that the target's counter-aura, if any, does not trigger. Also, give each legion some flavorful abilities (elven guerrila squad can hide, dwarven shield-guard gains +2 defenses against attacks that do not trigger their counter aura, go crazy). When a legion is bloodied, it is also weakened.</p><p></p><p>3) Figure out what your PCs are doing. Give each of them a leadership power that buffs their legion if they are leading one, or is really effective against enemy targets. Warlords, War-wizards, and the like should love this.</p><p></p><p>4) If they aren't leading a legion, have them move around on the map trying to get to the boss guy, essentially as their own mini legion with a bunch of interesting powers; they lose 2 healing surges if an enemy legion attacks them. This works best if you are trying to do the end of LotR, where Aragorn is holding enemy attention while Frodo and Sam try to destroy the ring.</p></blockquote><p></p>
[QUOTE="braro, post: 5659692, member: 63089"] Here is what I do for war: 1) Get a hex map of the area, and try to break it in to .5 mile squares. 2) Stat up Legions for both sides. These should function as, essentially, individual creatures (they are a variant of swarms for mass battle purposes). Legions should have no ranged attacks, but an aura counter attack if they are attacked by a melee attack (from an adjacent hex). If a Legion has a "ranged" attack it should be given the Effect that the target's counter-aura, if any, does not trigger. Also, give each legion some flavorful abilities (elven guerrila squad can hide, dwarven shield-guard gains +2 defenses against attacks that do not trigger their counter aura, go crazy). When a legion is bloodied, it is also weakened. 3) Figure out what your PCs are doing. Give each of them a leadership power that buffs their legion if they are leading one, or is really effective against enemy targets. Warlords, War-wizards, and the like should love this. 4) If they aren't leading a legion, have them move around on the map trying to get to the boss guy, essentially as their own mini legion with a bunch of interesting powers; they lose 2 healing surges if an enemy legion attacks them. This works best if you are trying to do the end of LotR, where Aragorn is holding enemy attention while Frodo and Sam try to destroy the ring. [/QUOTE]
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What is a simple war game to simulate, well, a war in D&D
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