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What is a Social challenge, anyways?
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<blockquote data-quote="DND_Reborn" data-source="post: 8949603" data-attributes="member: 6987520"><p>I find it interesting people want a social system that is not just pass/fail when everything in the game is pass/fail really.</p><p></p><p>Sure, you can have "degrees of passing or failing", but somewhere there has to be that line when you move from some level of success to some level of failure. Perhaps over separate goals an encounter might involve some success on one goal with some level of failure on another, etc., but for any individual goal it is either one or the other, it is really binary to a large degree.</p><p></p><p>We already have features which grant dice bonuses to skill checks, such as Bardic Inspiration; grant advantage on them, or offer a minimum result. While there are certainly many more features that are combat-oriented, it isn't as though the game is devoid of socially-oriented or supporting features.</p><p></p><p>Finally, IME few players find role-playing the exciting or fun part of D&D. Exploration and combat (certainly) are much more important to the game, so social encounters tend to be run faster and more straight-forward. But, frankly, it all comes down to taste and personal preferences. When I have tried to engage players in greater role-playing, I am most often met with blank faces, or perhaps one or two more talkative players will take the lead and others will simply sit and listen, without really contributing at all.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8949603, member: 6987520"] I find it interesting people want a social system that is not just pass/fail when everything in the game is pass/fail really. Sure, you can have "degrees of passing or failing", but somewhere there has to be that line when you move from some level of success to some level of failure. Perhaps over separate goals an encounter might involve some success on one goal with some level of failure on another, etc., but for any individual goal it is either one or the other, it is really binary to a large degree. We already have features which grant dice bonuses to skill checks, such as Bardic Inspiration; grant advantage on them, or offer a minimum result. While there are certainly many more features that are combat-oriented, it isn't as though the game is devoid of socially-oriented or supporting features. Finally, IME few players find role-playing the exciting or fun part of D&D. Exploration and combat (certainly) are much more important to the game, so social encounters tend to be run faster and more straight-forward. But, frankly, it all comes down to taste and personal preferences. When I have tried to engage players in greater role-playing, I am most often met with blank faces, or perhaps one or two more talkative players will take the lead and others will simply sit and listen, without really contributing at all. [/QUOTE]
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What is a Social challenge, anyways?
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