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What is a Social challenge, anyways?
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<blockquote data-quote="James Gasik" data-source="post: 8949748" data-attributes="member: 6877472"><p>Personally? Not really. Most of my gaming history, social competence is "invest in this die roll", be it Charisma + Diplomacy, Charisma + Persuasion, the half dozen or so relevant social abilities in OWOD, etc.. When I play, you roleplay, and if the GM decides the NPC wouldn't give you something for nothing, you make a die roll. </p><p></p><p>And online in forums, for decades, I've seen a lot of DM's who are very resistant to social systems. There's much talk about what players shouldn't be able to get from success, what things should be taken off the table, how DC's are too low and it's too easy for players to succeed. Many claims about wanting social interaction to be more interesting, but most of the actual discussion is how to prevent those dirty, dirty players from getting what they want. The DC's go up, the players bonuses rise, "Bluff is not mind control" because no matter how easy it is to trick people in real life, somehow NPC's cannot be easily beguiled, and eventually you hear horror stories about players who just give up and start using magic to bypass intractable NPC's, lol.</p><p></p><p>That's not an indictment, btw, if the game of anyone reading this doesn't work that way. But I've seen this enough times, from DM's in public play, home games, conventions, and even online discussions that it just can't be isolated experience.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8949748, member: 6877472"] Personally? Not really. Most of my gaming history, social competence is "invest in this die roll", be it Charisma + Diplomacy, Charisma + Persuasion, the half dozen or so relevant social abilities in OWOD, etc.. When I play, you roleplay, and if the GM decides the NPC wouldn't give you something for nothing, you make a die roll. And online in forums, for decades, I've seen a lot of DM's who are very resistant to social systems. There's much talk about what players shouldn't be able to get from success, what things should be taken off the table, how DC's are too low and it's too easy for players to succeed. Many claims about wanting social interaction to be more interesting, but most of the actual discussion is how to prevent those dirty, dirty players from getting what they want. The DC's go up, the players bonuses rise, "Bluff is not mind control" because no matter how easy it is to trick people in real life, somehow NPC's cannot be easily beguiled, and eventually you hear horror stories about players who just give up and start using magic to bypass intractable NPC's, lol. That's not an indictment, btw, if the game of anyone reading this doesn't work that way. But I've seen this enough times, from DM's in public play, home games, conventions, and even online discussions that it just can't be isolated experience. [/QUOTE]
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What is a Social challenge, anyways?
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