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What is a Social challenge, anyways?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8949847" data-attributes="member: 15882"><p>Fate has social combat which works well. There is a social track that you can maneuver against and attack. You take damage in the form of aspects which are used to compel characters to do certain things or used to leverage bigger attacks. It works well. </p><p></p><p>I’m not suggesting a social hit point track on D&D but any social confrontation requires buy-in. </p><p></p><p>So if a player wants to convince the Baron of something, the player can’t say, “My character will never be influenced by the Baron; don’t take away my agency!!!”</p><p></p><p>Instead, as per Fate, when setting up any conflict-social or physical-both sides negotiate (out of character) what success and failure looks on both sides. So success might be convincing the Baron to lend you his army to fight the undead that are invading and failure might be he withdraws the army away to attack someone else, leaving the PCs without support. Success with a complication might be he lends you the army but you owe him a favour etc…”</p><p></p><p>Once the parameters are agreed upon, you start your conflict and there’s no risk of loss of player agency. </p><p></p><p>This way you don’t have situations like, “I try to convince the Baron to give us his barony. I rolled a 20”. That just wouldn’t be an option. </p><p></p><p>In d&d you can then run it as an extended test with multiple rolls (contested rolls or cat and mouse or however you want to do it) where certain factors added to the conversation maybe giving you bonuses or advantage on certain rolls (“our cleric will raise your General if he dies”). These kind of bonuses allow for lots of negotiation and role-playing.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8949847, member: 15882"] Fate has social combat which works well. There is a social track that you can maneuver against and attack. You take damage in the form of aspects which are used to compel characters to do certain things or used to leverage bigger attacks. It works well. I’m not suggesting a social hit point track on D&D but any social confrontation requires buy-in. So if a player wants to convince the Baron of something, the player can’t say, “My character will never be influenced by the Baron; don’t take away my agency!!!” Instead, as per Fate, when setting up any conflict-social or physical-both sides negotiate (out of character) what success and failure looks on both sides. So success might be convincing the Baron to lend you his army to fight the undead that are invading and failure might be he withdraws the army away to attack someone else, leaving the PCs without support. Success with a complication might be he lends you the army but you owe him a favour etc…” Once the parameters are agreed upon, you start your conflict and there’s no risk of loss of player agency. This way you don’t have situations like, “I try to convince the Baron to give us his barony. I rolled a 20”. That just wouldn’t be an option. In d&d you can then run it as an extended test with multiple rolls (contested rolls or cat and mouse or however you want to do it) where certain factors added to the conversation maybe giving you bonuses or advantage on certain rolls (“our cleric will raise your General if he dies”). These kind of bonuses allow for lots of negotiation and role-playing. [/QUOTE]
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What is a Social challenge, anyways?
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