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What is a Social challenge, anyways?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8950409" data-attributes="member: 82106"><p>Right, so you are dealing here with INTENT, and explicating (at some level of detail) what you are doing as a PC, and this would be, for example, a perfectly cromulent declaration in a PbtA game (whether it would trigger a move or not may depend on the game and other factors). What happens next is going to be pretty much up to the GM, do they want to 'drill down' into it more? The player gave a fairly high level description, maybe it involved a short trip to a meeting spot, and then speaking, and negotiating, etc. Maybe that's it, and the GM says "OK, the orcs see the logic of your proposal, their warband joins you." He might drill in "well, some of the orcs think allying with you weak humans is a bad move." Now you have to prove to them you are not weak", and pretty soon in here some moves will get triggered, some dice will roll, etc. However, its not like that system really calls it 'social system' or any other sort of system. Its just sort of "what happens next, happens." You do what you say you do, and stuff happens, modulus dice. You could even drill in further and play out a fight with an orc champion. </p><p></p><p>Now, maybe at the most ideal level, 5e's social system is kinda supposed to work in a similar way. I think if you are principled as a GM it is fairly likely to work OK. I think it maybe isn't as facile with the transitioning to different scales. One thing I'd like to see in such a system would be that it isn't really a 'system' at all, like PbtAs where the notion of a subsystem is modestly foreign (though not impossible to do).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8950409, member: 82106"] Right, so you are dealing here with INTENT, and explicating (at some level of detail) what you are doing as a PC, and this would be, for example, a perfectly cromulent declaration in a PbtA game (whether it would trigger a move or not may depend on the game and other factors). What happens next is going to be pretty much up to the GM, do they want to 'drill down' into it more? The player gave a fairly high level description, maybe it involved a short trip to a meeting spot, and then speaking, and negotiating, etc. Maybe that's it, and the GM says "OK, the orcs see the logic of your proposal, their warband joins you." He might drill in "well, some of the orcs think allying with you weak humans is a bad move." Now you have to prove to them you are not weak", and pretty soon in here some moves will get triggered, some dice will roll, etc. However, its not like that system really calls it 'social system' or any other sort of system. Its just sort of "what happens next, happens." You do what you say you do, and stuff happens, modulus dice. You could even drill in further and play out a fight with an orc champion. Now, maybe at the most ideal level, 5e's social system is kinda supposed to work in a similar way. I think if you are principled as a GM it is fairly likely to work OK. I think it maybe isn't as facile with the transitioning to different scales. One thing I'd like to see in such a system would be that it isn't really a 'system' at all, like PbtAs where the notion of a subsystem is modestly foreign (though not impossible to do). [/QUOTE]
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