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What is a Social challenge, anyways?
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<blockquote data-quote="Manbearcat" data-source="post: 8950918" data-attributes="member: 6696971"><p>Here is an example of what I'm talking about directly above from Dogs in the Vineyards.</p><p></p><p>The PCs ( [USER=6785785]@hawkeyefan[/USER] is in this game) arrive at Red Rock Canyon a day and change after a calamity; a biblical-level flood replete with massive land and mudslide. Half the number or more of the small community of the faithful are dead or casualties from the events of the days prior. Brother Isaiah (<a href="https://www.enworld.org/threads/dogs-in-the-vineyard-playbooks.695873/post-8950033" target="_blank">hawkeyefan gives a description of his PC here and some information about the game</a>), hawkeyefan's PC, and Brother Fel (another PC played by Ovinomancer) are greeted by a social conflict that is nearing hostilities in a forest glen at the top of one of the canyon walls. Instead of immediately taking the switchback down to the canyon floor and triaging et al, they investigate and attempt to mediate the dispute.</p><p></p><p>One of Brother Fel's former gang members (Fel is a decade-reformed, now a member of the church and Dog-in-service to The King of Life...which is why he is here) is one of the miners who have a claim and a community called Dead End at the terminating point of the canyon. Slim (this NPC) and his buddy Fin are in a heated dispute with a small boy and his father (members of The Faith; Brothers Jacob and Braxton) over a hulking tree on the precipice (so when cut down can easily fall over the side and into the river below to be cut and used for various and sundry purposes).</p><p></p><p>Slim and Fin want the hulking tree for purposes of kindling and to build temporary structures to beat back exposure and hypothermic death.</p><p></p><p>The boy and his father demand the tree be used for coffins for their lost; sister/daughter and mother/wife.</p><p></p><p>Neither side will back down and emotions are running high with the parties involved wielding axes for tree-felling...or skull-splitting...</p><p></p><p>How does Brothers Isaiah and Fel feel about this? The members of Red Rock Canyone surely need kindling and newly-built structures to stave off an increased body count. But the faithful also need ceremony to put their dead to fitting rest.</p><p></p><p>Fel greets his former mate and its not friendly. He's immediately assertive that the tree is one of the stray few here that can be repurposed for coffins...and that is what they will use them for. Slim and Fin are obstinate. We have some stakes now. Who gets what they want and who is willing to risk what and do what to assure it?</p><p></p><p>We're "Just Talking"; the social conflict of Dogs in the Vineyard. We roll our Stats (Acuity and Heart), bring in a Relationship that is related to the stakes if we can, and we go back-and-forth, Raising (Attack) and Seeing (Defend). We say what we're saying and we put dice in and represent that. If we can't See with two dice, we take Fallout (which changes our character and possibly nets 1 xp for further advancement). Things get testy and suddenly Brother Isaiah enters the fray, Helping Brother Fel by backing his play with words (and putting forth a die to represent that backed play). This puts me in a pinch because I now can't See with 2 or less dice. Things are turning against Slim and Fin (in the game layer and mirrored in the fiction) and they aren't having it. The convictions and the strength of the PCs' words that back them have turned the table decisively against the miners.</p><p></p><p>So I, through my NPCs, have had enough. They (I) are not backing down so easily. So I Escalate. This lets me automatically See the PC's Raise without putting any dice from my pool forward (a significant advantage) but it increases the die size of Fallout (sum the highest 2 at the end of Conflict with 1-7 Short Term - next conflict, 8-11 Long Term - perm, 12-15 possibly mortal) as things turn physical. Slim puts the haft of his axe in the chest of his old mate (now Brother) Fel and gives a warning to back off. Fin does the same to Brother Isaiah.</p><p></p><p>The PCs (through their players) are staying in (not Giving) so we all now roll Body. I put forward my 2 dice for my Raise and mirror it in the fiction; a shove with the haft of the axe into the chest of Brother Fel to back that up.</p><p></p><p>Well, Brother Fel and Isaiah aren't having it. Brother Fel's player immediately re-Escalates from Physical to Fighting (which is a d8 Fallout and threatens to become mortal...the next Escalation is Guns/Mortal...d10 Fallout...low chance for xp, need a 1, and solid enough chance for a mortal injury/problem given enough Fallout dice...and, remember, we're right on a 60 ft precipice...). We now roll in Will. Both of them have a big time Trait for Fighting so they bring that in and get a big number.</p><p></p><p>Brother Fel's player puts in a huge pair of numbers that I can't See with 2 dice and, in the fiction, Brother Fel slugs Slim in the face cold. My dice pool is not gonna pull this out and the only way to See is going to cost me 3 dice (which means 3d8 Fallout...that punch could possibly be mortal). I can bring in my Axe and a Trait, but the odds are not on Slim and Fin's side. Everything has gone wrong. They could have handled the kid and his pa, but not this. This situation has turned decisively against them and they're facing down a pair of determined gun-toting paladins who have the initiative and the tide on their side. Slim and Fin will be dead men, dashed on the canyon floor below if they push this and <em><strong>they know it</strong>.</em></p><p></p><p>I Give in the game layer. In the fiction, mirroring that, Slim and Fin slink away to the Dead End mining claim at the far end of the canyon. But they let Brothers Fel and Isaiah know "this isn't over" as they do.</p><p></p><p>The players have earned this tree which will be used to make coffins and oversee Ceremony later (another conflict). They've also earned the favor of Brother Jacob and Braxton which should turn into Help (extra dice) for a later, relevant conflict. Finally, they've shown their mettle and their prospective lines in the sand (they were willing to die or kill for these material components for the coffins...despite the brutal circumstances on the ground, burial rites are priority).</p><p></p><p>I roll Slim's Fallout dice; only Just Talkin so its 3d4. That nets me Short Term Fallout. I take <strong>1d4 Shaken Trait</strong> for Slim's next Conflict.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8950918, member: 6696971"] Here is an example of what I'm talking about directly above from Dogs in the Vineyards. The PCs ( [USER=6785785]@hawkeyefan[/USER] is in this game) arrive at Red Rock Canyon a day and change after a calamity; a biblical-level flood replete with massive land and mudslide. Half the number or more of the small community of the faithful are dead or casualties from the events of the days prior. Brother Isaiah ([URL='https://www.enworld.org/threads/dogs-in-the-vineyard-playbooks.695873/post-8950033']hawkeyefan gives a description of his PC here and some information about the game[/URL]), hawkeyefan's PC, and Brother Fel (another PC played by Ovinomancer) are greeted by a social conflict that is nearing hostilities in a forest glen at the top of one of the canyon walls. Instead of immediately taking the switchback down to the canyon floor and triaging et al, they investigate and attempt to mediate the dispute. One of Brother Fel's former gang members (Fel is a decade-reformed, now a member of the church and Dog-in-service to The King of Life...which is why he is here) is one of the miners who have a claim and a community called Dead End at the terminating point of the canyon. Slim (this NPC) and his buddy Fin are in a heated dispute with a small boy and his father (members of The Faith; Brothers Jacob and Braxton) over a hulking tree on the precipice (so when cut down can easily fall over the side and into the river below to be cut and used for various and sundry purposes). Slim and Fin want the hulking tree for purposes of kindling and to build temporary structures to beat back exposure and hypothermic death. The boy and his father demand the tree be used for coffins for their lost; sister/daughter and mother/wife. Neither side will back down and emotions are running high with the parties involved wielding axes for tree-felling...or skull-splitting... How does Brothers Isaiah and Fel feel about this? The members of Red Rock Canyone surely need kindling and newly-built structures to stave off an increased body count. But the faithful also need ceremony to put their dead to fitting rest. Fel greets his former mate and its not friendly. He's immediately assertive that the tree is one of the stray few here that can be repurposed for coffins...and that is what they will use them for. Slim and Fin are obstinate. We have some stakes now. Who gets what they want and who is willing to risk what and do what to assure it? We're "Just Talking"; the social conflict of Dogs in the Vineyard. We roll our Stats (Acuity and Heart), bring in a Relationship that is related to the stakes if we can, and we go back-and-forth, Raising (Attack) and Seeing (Defend). We say what we're saying and we put dice in and represent that. If we can't See with two dice, we take Fallout (which changes our character and possibly nets 1 xp for further advancement). Things get testy and suddenly Brother Isaiah enters the fray, Helping Brother Fel by backing his play with words (and putting forth a die to represent that backed play). This puts me in a pinch because I now can't See with 2 or less dice. Things are turning against Slim and Fin (in the game layer and mirrored in the fiction) and they aren't having it. The convictions and the strength of the PCs' words that back them have turned the table decisively against the miners. So I, through my NPCs, have had enough. They (I) are not backing down so easily. So I Escalate. This lets me automatically See the PC's Raise without putting any dice from my pool forward (a significant advantage) but it increases the die size of Fallout (sum the highest 2 at the end of Conflict with 1-7 Short Term - next conflict, 8-11 Long Term - perm, 12-15 possibly mortal) as things turn physical. Slim puts the haft of his axe in the chest of his old mate (now Brother) Fel and gives a warning to back off. Fin does the same to Brother Isaiah. The PCs (through their players) are staying in (not Giving) so we all now roll Body. I put forward my 2 dice for my Raise and mirror it in the fiction; a shove with the haft of the axe into the chest of Brother Fel to back that up. Well, Brother Fel and Isaiah aren't having it. Brother Fel's player immediately re-Escalates from Physical to Fighting (which is a d8 Fallout and threatens to become mortal...the next Escalation is Guns/Mortal...d10 Fallout...low chance for xp, need a 1, and solid enough chance for a mortal injury/problem given enough Fallout dice...and, remember, we're right on a 60 ft precipice...). We now roll in Will. Both of them have a big time Trait for Fighting so they bring that in and get a big number. Brother Fel's player puts in a huge pair of numbers that I can't See with 2 dice and, in the fiction, Brother Fel slugs Slim in the face cold. My dice pool is not gonna pull this out and the only way to See is going to cost me 3 dice (which means 3d8 Fallout...that punch could possibly be mortal). I can bring in my Axe and a Trait, but the odds are not on Slim and Fin's side. Everything has gone wrong. They could have handled the kid and his pa, but not this. This situation has turned decisively against them and they're facing down a pair of determined gun-toting paladins who have the initiative and the tide on their side. Slim and Fin will be dead men, dashed on the canyon floor below if they push this and [I][B]they know it[/B].[/I] I Give in the game layer. In the fiction, mirroring that, Slim and Fin slink away to the Dead End mining claim at the far end of the canyon. But they let Brothers Fel and Isaiah know "this isn't over" as they do. The players have earned this tree which will be used to make coffins and oversee Ceremony later (another conflict). They've also earned the favor of Brother Jacob and Braxton which should turn into Help (extra dice) for a later, relevant conflict. Finally, they've shown their mettle and their prospective lines in the sand (they were willing to die or kill for these material components for the coffins...despite the brutal circumstances on the ground, burial rites are priority). I roll Slim's Fallout dice; only Just Talkin so its 3d4. That nets me Short Term Fallout. I take [B]1d4 Shaken Trait[/B] for Slim's next Conflict. [/QUOTE]
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