Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is a Social challenge, anyways?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8951360" data-attributes="member: 6987520"><p>I disagree. When the PC talks to the NPC and wants a lift, <em>I DECIDE</em> where the NPC is going, not the dice... So, when you DM maybe you don't know where every NPC is going--I do.</p><p></p><p></p><p>Or full success could represent the NPC simply being willing to give the PC a lift.</p><p></p><p></p><p>(bold) It does though.</p><p></p><p>The PC doesn't have a fixed value for every Charisma (Persuasion) check, if they did it would just be 10+CHA mod+ proficiency (if proficient). The roll determines how <em>well</em> that particular attempt goes and how the NPC reacts to it. The "luck" is how the PC might be feeling and thus influences how they react.</p><p></p><p></p><p>If you see it that way, that's up to you. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>For me, the goal is to get the NPC to help as much as they can. In this case, they can take the PC part of the way. Sure, the ultimate goal for the PC is to get to the location, but that could involve several different things--getting lifts from multiple NPCs, working as a guard for a caravan, having to walk part of the way, etc.</p><p></p><p></p><p>The DM decides it based on the adventure they want to run for the players??? That is how I do it.</p><p></p><p>If I want to "fast forward" to Port Fairy, the NPC can take them all the way. If I want them to interact with other encounters/NPCs before they get there, the NPC can only take them part of the way.</p><p></p><p></p><p>Not really. All the die roll tells us (again) is binary: hit or miss. It tells us nothing about if the NPC's shield blocked a failed attack, or the NPC dodged or parried it, or perhaps was really "hit" but without appreciable damage.</p><p></p><p></p><p>Seriously, you expect me to read all <em>that</em>!?! Yeah, I don't think so--it is not that important to me.</p><p></p><p></p><p>Good for you. It is strange to me. And FWIW, I also played OA and had honor, families, birthrights, etc. But 5E doesn't. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>And frankly, it was pretty boring for me. But hey, tastes differ and if you like it, more power to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8951360, member: 6987520"] I disagree. When the PC talks to the NPC and wants a lift, [I]I DECIDE[/I] where the NPC is going, not the dice... So, when you DM maybe you don't know where every NPC is going--I do. Or full success could represent the NPC simply being willing to give the PC a lift. (bold) It does though. The PC doesn't have a fixed value for every Charisma (Persuasion) check, if they did it would just be 10+CHA mod+ proficiency (if proficient). The roll determines how [I]well[/I] that particular attempt goes and how the NPC reacts to it. The "luck" is how the PC might be feeling and thus influences how they react. If you see it that way, that's up to you. 🤷♂️ For me, the goal is to get the NPC to help as much as they can. In this case, they can take the PC part of the way. Sure, the ultimate goal for the PC is to get to the location, but that could involve several different things--getting lifts from multiple NPCs, working as a guard for a caravan, having to walk part of the way, etc. The DM decides it based on the adventure they want to run for the players??? That is how I do it. If I want to "fast forward" to Port Fairy, the NPC can take them all the way. If I want them to interact with other encounters/NPCs before they get there, the NPC can only take them part of the way. Not really. All the die roll tells us (again) is binary: hit or miss. It tells us nothing about if the NPC's shield blocked a failed attack, or the NPC dodged or parried it, or perhaps was really "hit" but without appreciable damage. Seriously, you expect me to read all [I]that[/I]!?! Yeah, I don't think so--it is not that important to me. Good for you. It is strange to me. And FWIW, I also played OA and had honor, families, birthrights, etc. But 5E doesn't. 🤷♂️ And frankly, it was pretty boring for me. But hey, tastes differ and if you like it, more power to you. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is a Social challenge, anyways?
Top