Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
What is a Social challenge, anyways?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenstone.Walker" data-source="post: 8951579" data-attributes="member: 6788312"><p>I think we have different definitions of roleplaying, because to me making a charisma check <em>is </em>roleplaying. Or rather, <em>is part of </em>roleplaying.</p><p></p><p>There is no such thing as a social encounter. There is also no such thing as a combat encounter. There are only obstacles and ways to overcome them. Social activities are just possible methods to overcome obstacles (along with stealth and violence <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />.</p><p></p><p>Roleplaying is when a player decides, "<em>What method would this character choose to overcome this obstacle?</em>"</p><p></p><p>Why is the character swimming the river? Because they want to get to the other side. There are many ways they could do this (bridge, boat, raft, fly, swim, polymorph into a fish, teleport, water walk, and so on). These all have various costs, requirements, consequences, and chances of success. In this case, the player chooses "swim". Now the GM has to determine if success is automatic ("you do it!") or impossible ("you don't do it!") or variable ("roll some dice!"). </p><p></p><p>Why is the character persuading a guard? Because they want to get into the prison. There are many ways they could do this (fly, tunnel, climb walls, bribe a guard, teleport, persuade a guard, threaten a guard, impersonate a guard, get arrested themself, and so on). In this case the player chooses "threaten the guard". Now the GM has to determine success, the same as any other obstacle.</p><p></p><p>I'm also a big fan of character skill over player skill because I don't like it when charismatic and manupilative players dump charisma and then expect to overcome every social challenge because of their personal persuasion skills. I've seen it done a few times, always very dliberately, and I don't like it. I don't expect players to have swordfighting skills or lockpicking skills to be able to play a fighter or rogue; the same goes for social skills.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 8951579, member: 6788312"] I think we have different definitions of roleplaying, because to me making a charisma check [I]is [/I]roleplaying. Or rather, [I]is part of [/I]roleplaying. There is no such thing as a social encounter. There is also no such thing as a combat encounter. There are only obstacles and ways to overcome them. Social activities are just possible methods to overcome obstacles (along with stealth and violence :-). Roleplaying is when a player decides, "[I]What method would this character choose to overcome this obstacle?[/I]" Why is the character swimming the river? Because they want to get to the other side. There are many ways they could do this (bridge, boat, raft, fly, swim, polymorph into a fish, teleport, water walk, and so on). These all have various costs, requirements, consequences, and chances of success. In this case, the player chooses "swim". Now the GM has to determine if success is automatic ("you do it!") or impossible ("you don't do it!") or variable ("roll some dice!"). Why is the character persuading a guard? Because they want to get into the prison. There are many ways they could do this (fly, tunnel, climb walls, bribe a guard, teleport, persuade a guard, threaten a guard, impersonate a guard, get arrested themself, and so on). In this case the player chooses "threaten the guard". Now the GM has to determine success, the same as any other obstacle. I'm also a big fan of character skill over player skill because I don't like it when charismatic and manupilative players dump charisma and then expect to overcome every social challenge because of their personal persuasion skills. I've seen it done a few times, always very dliberately, and I don't like it. I don't expect players to have swordfighting skills or lockpicking skills to be able to play a fighter or rogue; the same goes for social skills. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is a Social challenge, anyways?
Top