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What is a Social challenge, anyways?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8952265" data-attributes="member: 67338"><p>it changes the whole dynamic... including knowing there might BE a fleet waiting when they get there. It changes what plot they might take "You know the less pay to go to the other astroid for a alchol run might be easier since we wont have a chane of hitting a fleet of pirate hunters... or pirates"</p><p></p><p>I rolled for random encounters and they got none... theya re a small ship and staying away from main shipping lanes</p><p></p><p>we didn't have a lot of fails in 2e 3e or 4 e either... infact those stories are the ones we tell the most because they stand out. </p><p></p><p>I mean do you think a single fail should END the adventure??</p><p></p><p>if they knew about the fleet and the prates they would have been more cautious, and most likely have not taken this job but an easier one.</p><p></p><p>I mean not every time no, but overall if you miss too much you could walk right into a attack you can't handle</p><p></p><p>the piont is to play. to get into the character and play the role and see where it comes out... if I had a time machine and I went back and changed some successes to fails and fails to success I guarantee that the entire night would have gone differently.</p><p></p><p>I am hoping so.</p><p></p><p>again, the more knowladge of the world (in this case system) they have the better choices they can make. SOmetimes the mistake is not talking to an NPC, or not going to check out a rumor... sometimes the 'mistake' is rolling bad and not catching the lie or the hidden worry.</p><p></p><p>sometimes the Social encounter gives you information, or allies, or resources... and sometimes it's just part of the story and shapes it... but you don't know till you play it out</p><p></p><p>it iss not uncommon for us to go 1 or 2 sessions with social and exploration focus, the longest we ran was like 4 or 5, I know [USER=84112]@HammerMan[/USER] talks about whole campaigns sometimes...</p><p></p><p>but sometimes the opposite, I have had months of dungeon crawl where every room is a trap, a puzzle or a fight</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8952265, member: 67338"] it changes the whole dynamic... including knowing there might BE a fleet waiting when they get there. It changes what plot they might take "You know the less pay to go to the other astroid for a alchol run might be easier since we wont have a chane of hitting a fleet of pirate hunters... or pirates" I rolled for random encounters and they got none... theya re a small ship and staying away from main shipping lanes we didn't have a lot of fails in 2e 3e or 4 e either... infact those stories are the ones we tell the most because they stand out. I mean do you think a single fail should END the adventure?? if they knew about the fleet and the prates they would have been more cautious, and most likely have not taken this job but an easier one. I mean not every time no, but overall if you miss too much you could walk right into a attack you can't handle the piont is to play. to get into the character and play the role and see where it comes out... if I had a time machine and I went back and changed some successes to fails and fails to success I guarantee that the entire night would have gone differently. I am hoping so. again, the more knowladge of the world (in this case system) they have the better choices they can make. SOmetimes the mistake is not talking to an NPC, or not going to check out a rumor... sometimes the 'mistake' is rolling bad and not catching the lie or the hidden worry. sometimes the Social encounter gives you information, or allies, or resources... and sometimes it's just part of the story and shapes it... but you don't know till you play it out it iss not uncommon for us to go 1 or 2 sessions with social and exploration focus, the longest we ran was like 4 or 5, I know [USER=84112]@HammerMan[/USER] talks about whole campaigns sometimes... but sometimes the opposite, I have had months of dungeon crawl where every room is a trap, a puzzle or a fight [/QUOTE]
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What is a Social challenge, anyways?
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