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What is a Social challenge, anyways?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8952900" data-attributes="member: 67338"><p>100% in fact I will elt you in on a secret... sometimes my players THINK something will have long ranging consequences and it doesn't really matter... and sometimes they off the cuff think a choice doesn't really matter but will define multi sessions of a campaign. </p><p></p><p>also agree... and sometimes we just have to agree out of game to things... like "Look, yes you COULD head due north and be off the map in 11 days, or due south for 3ish weeks gets you off the map... since I drew a nice map with a dozen locations labled and some that aren't can we stay on it for atleast a few levels" seems fine to me</p><p></p><p>yes and no... if you have Haxel on your map 3 days north, and we are heading to a town that is 7 days north/ slightly north west and we decided to go west then north and miss Haxel for any reason or no reason (unless the reason is to be a jerk out of game and mess with the DM) then that set of encounters just doesn't happen...</p><p></p><p>going back to my spell jammer game, those pirates that they didn't hear about until tehy got to the moon... had a small ship on a nearby astroid, if they had taken the food run option they would have 100% run across those guys... those encounters didn't happen and wont most likely now, the campaign is diffrent by there choice</p><p></p><p>I don't think it's good or bad in a cosmic scale... I think it's prefrence. I don't want to play in a game where it feels like the DM scripted the main points before we sat down</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8952900, member: 67338"] 100% in fact I will elt you in on a secret... sometimes my players THINK something will have long ranging consequences and it doesn't really matter... and sometimes they off the cuff think a choice doesn't really matter but will define multi sessions of a campaign. also agree... and sometimes we just have to agree out of game to things... like "Look, yes you COULD head due north and be off the map in 11 days, or due south for 3ish weeks gets you off the map... since I drew a nice map with a dozen locations labled and some that aren't can we stay on it for atleast a few levels" seems fine to me yes and no... if you have Haxel on your map 3 days north, and we are heading to a town that is 7 days north/ slightly north west and we decided to go west then north and miss Haxel for any reason or no reason (unless the reason is to be a jerk out of game and mess with the DM) then that set of encounters just doesn't happen... going back to my spell jammer game, those pirates that they didn't hear about until tehy got to the moon... had a small ship on a nearby astroid, if they had taken the food run option they would have 100% run across those guys... those encounters didn't happen and wont most likely now, the campaign is diffrent by there choice I don't think it's good or bad in a cosmic scale... I think it's prefrence. I don't want to play in a game where it feels like the DM scripted the main points before we sat down [/QUOTE]
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Community
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What is a Social challenge, anyways?
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