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What is a Social challenge, anyways?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8953058" data-attributes="member: 67338"><p>not all fights are too the death, you or they can run or surender... but those aren't what I think of as a lose... I guess surender is.</p><p></p><p>by the rules most likely not... in my games always an option unless you have made a series of dumb mistakes and failed a bunch of rolls leading up to this moment.</p><p></p><p>in this case (in my experence0 99,9% of the times if we TPK it ends that story... we MAY play in the world again but not that story, no "Lets make up the B team and go back into that adventure"</p><p>HOWEVER I can't say never... twice, once in 2e and once in 3.5 we Did just that...</p><p></p><p>the 3.5 one was the most memorable because I could not decided between a warlock (something only 1 person had played in the group so far) or warblade (the class form Bo9S that no one in the groups tried yet) at character creation we were caster heavy so I went Warblade...</p><p>game 1 encounter 1 the number 1 came up a lot... on PC dice. the DM at one point (rolling in the open) rolled 3 nat 20's in a row... TPK 6 2nd level character vs 3 orcs and 2 goblins...</p><p>So we literally made a new group of pcs (this time I played the warlock idea) and came across our old characters bodies in rout to town.</p><p>That game then went Epic and Mahad the warlock got to be over 30th level (I think we stopped at 32 but we might have hit 33 for 1 last session) </p><p>but in that case we had not really started the story so there was no "picking up" we just started again...</p><p></p><p>in 2e it was closer, and it was weird we litterlay had to change around so we could match tteh plot going on...not as memorable, and didn't last as long</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8953058, member: 67338"] not all fights are too the death, you or they can run or surender... but those aren't what I think of as a lose... I guess surender is. by the rules most likely not... in my games always an option unless you have made a series of dumb mistakes and failed a bunch of rolls leading up to this moment. in this case (in my experence0 99,9% of the times if we TPK it ends that story... we MAY play in the world again but not that story, no "Lets make up the B team and go back into that adventure" HOWEVER I can't say never... twice, once in 2e and once in 3.5 we Did just that... the 3.5 one was the most memorable because I could not decided between a warlock (something only 1 person had played in the group so far) or warblade (the class form Bo9S that no one in the groups tried yet) at character creation we were caster heavy so I went Warblade... game 1 encounter 1 the number 1 came up a lot... on PC dice. the DM at one point (rolling in the open) rolled 3 nat 20's in a row... TPK 6 2nd level character vs 3 orcs and 2 goblins... So we literally made a new group of pcs (this time I played the warlock idea) and came across our old characters bodies in rout to town. That game then went Epic and Mahad the warlock got to be over 30th level (I think we stopped at 32 but we might have hit 33 for 1 last session) but in that case we had not really started the story so there was no "picking up" we just started again... in 2e it was closer, and it was weird we litterlay had to change around so we could match tteh plot going on...not as memorable, and didn't last as long [/QUOTE]
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