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<blockquote data-quote="James Gasik" data-source="post: 8962528" data-attributes="member: 6877472"><p>Probably not, and I think that's why a more critical look at ability checks are used in the game is required. I'm not saying the game should devolve into die rolls for everything; in fact, it's really neat when you can set the rules aside in a session.</p><p></p><p>But at the same time, if your ability scores become meaningless, that's a problem too.</p><p></p><p>Maybe if there was more than one way to accomplish a task; in the example of the logical argument, perhaps Intelligence could be used for some social rolls.</p><p></p><p>Maybe Dexterity can be used to climb some things.</p><p></p><p>Maybe having the Strength to lift an object isn't as important in some cases as having the Constitution to lug it around for awhile.</p><p></p><p>I know there are options for disassociating skills from abilities, to allow Strength (Intimidate) checks and so on. If we did that, but had guidance for when X ability score is allowable for Y check, perhaps that could improve things?</p><p></p><p>Just spitballing here, I've played in systems that do this, like Vampire, but it generally devolves to "I'm going to argue with the GM so I can use my best roll for everything".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8962528, member: 6877472"] Probably not, and I think that's why a more critical look at ability checks are used in the game is required. I'm not saying the game should devolve into die rolls for everything; in fact, it's really neat when you can set the rules aside in a session. But at the same time, if your ability scores become meaningless, that's a problem too. Maybe if there was more than one way to accomplish a task; in the example of the logical argument, perhaps Intelligence could be used for some social rolls. Maybe Dexterity can be used to climb some things. Maybe having the Strength to lift an object isn't as important in some cases as having the Constitution to lug it around for awhile. I know there are options for disassociating skills from abilities, to allow Strength (Intimidate) checks and so on. If we did that, but had guidance for when X ability score is allowable for Y check, perhaps that could improve things? Just spitballing here, I've played in systems that do this, like Vampire, but it generally devolves to "I'm going to argue with the GM so I can use my best roll for everything". [/QUOTE]
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