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What is a Social challenge, anyways?
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<blockquote data-quote="clearstream" data-source="post: 8963186" data-attributes="member: 71699"><p>Well, following what [USER=82106]@AbdulAlhazred[/USER] said, one way to think about it is to focus on what the character is doing.</p><p></p><p></p><p>If they describe being commanding or intimidating, there's a good chance a check if called for should be +Cha. They don't need to be threatening harm to dominate someone with their presence.</p><p></p><p></p><p>Proficiency bonus should apply if their approach is one of coersion. One might consider their credibility. In a magical world, muscles may count for less than a pointy hat. But in any case, if the player is bringing overt threats, hostile actions, or physical violence into the picture then the situation changes. It's now one in which violence is on the table.</p><p></p><p>Pursuant to my earlier post, a roll is not to see if they are able to offer threats because that part is covered by their proficiency with Intimidation, which applies given what they said their character does*. Rather, we may be rolling to see what direction to take our fiction as a result of that intimidation. Following the DMG rules, a bad fail might see the situation escalate. We know that is possible, because the player put it on the table.</p><p></p><p></p><p></p><p></p><p>-----------------------</p><p>*A possible difference between a character with proficiency Intimidation and one without, might be awareness of what creatures find perturbing and ability to sell a threat. Following this way of thinking, a player should say not simply what they - the player - wants to happen, but do so in view of their character sheet. That imposes constraints, as players realise that they ought not portray their character as Torquemada if they have not chosen proficiency with a basic tool of the Inquisition, i.e. Intimidation. Or to put it another way, if my plan is to portray Torquemada, I ought to choose proficiency with Intimidation. That doesn't entail having to act it all out if one does not want to, but rather - one way or another - helps determine what would be legitimate <em>for my player character</em> to add to the fiction.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8963186, member: 71699"] Well, following what [USER=82106]@AbdulAlhazred[/USER] said, one way to think about it is to focus on what the character is doing. If they describe being commanding or intimidating, there's a good chance a check if called for should be +Cha. They don't need to be threatening harm to dominate someone with their presence. Proficiency bonus should apply if their approach is one of coersion. One might consider their credibility. In a magical world, muscles may count for less than a pointy hat. But in any case, if the player is bringing overt threats, hostile actions, or physical violence into the picture then the situation changes. It's now one in which violence is on the table. Pursuant to my earlier post, a roll is not to see if they are able to offer threats because that part is covered by their proficiency with Intimidation, which applies given what they said their character does*. Rather, we may be rolling to see what direction to take our fiction as a result of that intimidation. Following the DMG rules, a bad fail might see the situation escalate. We know that is possible, because the player put it on the table. ----------------------- *A possible difference between a character with proficiency Intimidation and one without, might be awareness of what creatures find perturbing and ability to sell a threat. Following this way of thinking, a player should say not simply what they - the player - wants to happen, but do so in view of their character sheet. That imposes constraints, as players realise that they ought not portray their character as Torquemada if they have not chosen proficiency with a basic tool of the Inquisition, i.e. Intimidation. Or to put it another way, if my plan is to portray Torquemada, I ought to choose proficiency with Intimidation. That doesn't entail having to act it all out if one does not want to, but rather - one way or another - helps determine what would be legitimate [I]for my player character[/I] to add to the fiction. [/QUOTE]
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