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General Tabletop Discussion
*Dungeons & Dragons
What is a Social challenge, anyways?
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<blockquote data-quote="M_Natas" data-source="post: 8963820" data-attributes="member: 7025918"><p>I never saw any table where a roll of the social interaction Was rolled before the player character made their argument.</p><p>Any table I played at and any game I saw online was:</p><p></p><p>"Hello Mr. Merchant, I as the rescuer of the town would like a discount"</p><p>"Roll a persuasion check"</p><p>"20"</p><p>"He gives you 10% off"</p><p></p><p>And not:</p><p></p><p>"I would like the Merchant to give me a discount".</p><p>"Roll a persuasion check."</p><p>"5 - so my characters says: Hey stupid Shopkeeper, I'm the hero of this city, give me a discount!"</p><p>"He doesn't give you a discount."</p><p></p><p>That is the "Problem" with social interaction. The Action declaration (I want to convince the shopkeeper to give me a discount) is usally identical with the action description (by telling him, that I rescued the town).</p><p>So you would describe it line twice. It really kills the flow of any dialogue. </p><p></p><p>The best practice would be, that the DM fairly determines, how the approach of the players, so how and what they say, would change the DC. So you need to be aware as the DM, that social interaction can't really be resolved like combat, that it is different than other approaches. Because social interaction is a dialogue. It is two or more people talking. It is a quick back and forth that you don't want to interrupt like in combat. You need the action declaration and action description (how the declared acrion looks in the outcome) in one go and not split it like in combat or you kill the dialogue.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8963820, member: 7025918"] I never saw any table where a roll of the social interaction Was rolled before the player character made their argument. Any table I played at and any game I saw online was: "Hello Mr. Merchant, I as the rescuer of the town would like a discount" "Roll a persuasion check" "20" "He gives you 10% off" And not: "I would like the Merchant to give me a discount". "Roll a persuasion check." "5 - so my characters says: Hey stupid Shopkeeper, I'm the hero of this city, give me a discount!" "He doesn't give you a discount." That is the "Problem" with social interaction. The Action declaration (I want to convince the shopkeeper to give me a discount) is usally identical with the action description (by telling him, that I rescued the town). So you would describe it line twice. It really kills the flow of any dialogue. The best practice would be, that the DM fairly determines, how the approach of the players, so how and what they say, would change the DC. So you need to be aware as the DM, that social interaction can't really be resolved like combat, that it is different than other approaches. Because social interaction is a dialogue. It is two or more people talking. It is a quick back and forth that you don't want to interrupt like in combat. You need the action declaration and action description (how the declared acrion looks in the outcome) in one go and not split it like in combat or you kill the dialogue. [/QUOTE]
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What is a Social challenge, anyways?
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