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What is a Social challenge, anyways?
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<blockquote data-quote="Hussar" data-source="post: 8964981" data-attributes="member: 22779"><p>See, I'm not sure I agree with this. Because, the problem I have with this is that how does the DM "fairly determine" things? Most often, IMO, in practice, the "fairly determine" part is usually the problem. </p><p></p><p>And the other problem becomes:</p><p></p><p>Hello Mr. Merchant, I as the rescuer of the town would like a discount"</p><p>"Roll a persuasion check"</p><p>"5"</p><p>"He doesn't care. No discount."</p><p></p><p>or conversely,</p><p></p><p>My characters says: Hey stupid Shopkeeper, I'm the hero of this city, give me a discount!</p><p>"Roll a persuasion check"</p><p>"20"</p><p>"He gives you 10% off"</p><p></p><p>In other words, there is a huge disconnect between what the player is saying and the results. Like I said, I would much rather a system where nothing is determined by a single check - getting a discount isn't just a single die roll but a series of checks requiring the player to actually narrate as he goes. And, while the initial statement, "I want to get a discount" is just a statement of the goal, not actually any different than "I want to damage this monster". The die rolls, back and forth, direct the conversation while the player provides the script.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8964981, member: 22779"] See, I'm not sure I agree with this. Because, the problem I have with this is that how does the DM "fairly determine" things? Most often, IMO, in practice, the "fairly determine" part is usually the problem. And the other problem becomes: Hello Mr. Merchant, I as the rescuer of the town would like a discount" "Roll a persuasion check" "5" "He doesn't care. No discount." or conversely, My characters says: Hey stupid Shopkeeper, I'm the hero of this city, give me a discount! "Roll a persuasion check" "20" "He gives you 10% off" In other words, there is a huge disconnect between what the player is saying and the results. Like I said, I would much rather a system where nothing is determined by a single check - getting a discount isn't just a single die roll but a series of checks requiring the player to actually narrate as he goes. And, while the initial statement, "I want to get a discount" is just a statement of the goal, not actually any different than "I want to damage this monster". The die rolls, back and forth, direct the conversation while the player provides the script. [/QUOTE]
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