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What is a Social challenge, anyways?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8964992" data-attributes="member: 82106"><p>I think I'm not describing this adequately. There is no 'retroactive design', it is simply impossible to detail every factor over the entirety of the play area such that you can actually state precisely how an action would play out (even assuming we are able to make such determinations even WITH such information). Thus instead we simply assume that there are various factors, helpful and not helpful, which will contribute to success or failure. The toss of the dice is simply a way to determine the weight of such factors, a bad roll indicating something like a more than usually slippery wall, or a good one indicating sufficient hand holds to achieve success. Likewise with social situation, maybe the guy you are trying to convince had a nice dinner, and he's amenable to giving you a discount, etc. This is in keeping with the way fortune is used in wargames, where it could represent some minor advantage which allows your battalion to push back the other guy's battalion. Its not 'luck', nor even necessarily 'skill', but 'fortune'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8964992, member: 82106"] I think I'm not describing this adequately. There is no 'retroactive design', it is simply impossible to detail every factor over the entirety of the play area such that you can actually state precisely how an action would play out (even assuming we are able to make such determinations even WITH such information). Thus instead we simply assume that there are various factors, helpful and not helpful, which will contribute to success or failure. The toss of the dice is simply a way to determine the weight of such factors, a bad roll indicating something like a more than usually slippery wall, or a good one indicating sufficient hand holds to achieve success. Likewise with social situation, maybe the guy you are trying to convince had a nice dinner, and he's amenable to giving you a discount, etc. This is in keeping with the way fortune is used in wargames, where it could represent some minor advantage which allows your battalion to push back the other guy's battalion. Its not 'luck', nor even necessarily 'skill', but 'fortune'. [/QUOTE]
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