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What is a Social challenge, anyways?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8966262" data-attributes="member: 82106"><p>Yeah, with Dungeon World, which is what you are pretty much describing here, the dice are basically just a purely mechanical device which determines who's version of the fiction gets told next. Role 7+ and the player gets to do that, possibly with the GM injecting a consequence, or on a 6- its pretty much purely up to the GM to come up with something. PbtA doesn't really talk about 'intent' as such though, but the way each participant gets to introduce fiction following the roll (and generally have some mechanical consequences depending on the move in question) produces something pretty similar to the BitD situation. I'd say BitD is a bit more specific on the danger/consequence/outcome having some mechanical input, but the nice thing about the PbtA approach is it can be zoomed in or out, etc. and overall its a bit more flexible.</p><p></p><p>Meh, at least in Dungeon World all the outcome has to do is match with agenda, really. Once we know if things are going in a forward or backwards direction for the PC the actual ensuing fiction can be most anything. Presumably players will limit themselves to something closely related to the action taken, but GMs often don't.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8966262, member: 82106"] Yeah, with Dungeon World, which is what you are pretty much describing here, the dice are basically just a purely mechanical device which determines who's version of the fiction gets told next. Role 7+ and the player gets to do that, possibly with the GM injecting a consequence, or on a 6- its pretty much purely up to the GM to come up with something. PbtA doesn't really talk about 'intent' as such though, but the way each participant gets to introduce fiction following the roll (and generally have some mechanical consequences depending on the move in question) produces something pretty similar to the BitD situation. I'd say BitD is a bit more specific on the danger/consequence/outcome having some mechanical input, but the nice thing about the PbtA approach is it can be zoomed in or out, etc. and overall its a bit more flexible. Meh, at least in Dungeon World all the outcome has to do is match with agenda, really. Once we know if things are going in a forward or backwards direction for the PC the actual ensuing fiction can be most anything. Presumably players will limit themselves to something closely related to the action taken, but GMs often don't. [/QUOTE]
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What is a Social challenge, anyways?
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