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What is a Social challenge, anyways?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8969669" data-attributes="member: 82106"><p>Because the paradigm that is being played, so-called Neo Trad generally, is "The GM feeds everyone a story and the players move through it." Obviously there are more and less levels of linearity and fictional significance to various choices they can make, but in essence its up to the GM to decide where things go. So, if your suggestion was adopted, where would the GM's leverage exist to move things in whatever direction they have decided its going to go? By far the most common way to do that is by deciding how all the NPCs act! They say what needs to be said, they react to things the players have the PCs do and say, etc. Without that you have, basically, no traction, and there aren't other mechanisms to drive the action forward, aside from the hope that some of the players will do that. However they will go in their own arbitrary directions and that won't do either.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8969669, member: 82106"] Because the paradigm that is being played, so-called Neo Trad generally, is "The GM feeds everyone a story and the players move through it." Obviously there are more and less levels of linearity and fictional significance to various choices they can make, but in essence its up to the GM to decide where things go. So, if your suggestion was adopted, where would the GM's leverage exist to move things in whatever direction they have decided its going to go? By far the most common way to do that is by deciding how all the NPCs act! They say what needs to be said, they react to things the players have the PCs do and say, etc. Without that you have, basically, no traction, and there aren't other mechanisms to drive the action forward, aside from the hope that some of the players will do that. However they will go in their own arbitrary directions and that won't do either. [/QUOTE]
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What is a Social challenge, anyways?
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