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What is a Social challenge, anyways?
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<blockquote data-quote="Swarmkeeper" data-source="post: 8971629" data-attributes="member: 6921763"><p>Indeed, that's the recommendation in the 5e DMG.</p><p></p><p></p><p>100%. </p><p></p><p>If the intent (goal) - or the action (approach) for that matter - of the PC is unclear then the DM absolutely should be asking for clarification before adjudicating. Assumptions can lead to a mismatch of expectations at the table and awkward breaks in game play.</p><p></p><p></p><p>I don't call for rolls based on a PC's stats. Stats only are involved in how the number on the die is adjusted. My adjudication also has nothing to do with how convincing the player is (although a well-delivered roleplay can certainly be entertaining for the table). As mentioned, I base a decision for a roll on what the PC is trying to accomplish and how they are trying to accomplish it. Only if there is uncertainty and a meaningful consequence for failure, is a roll involved. Making a player roll <em>solely</em> because their PC has a low/dump stat is one step removed from just straight up telling them "your character wouldn't do that", IMO. That's not my role as DM.</p><p></p><p></p><p>Of course. A player needn't be eloquent to have their PC convince an NPC of anything. If they are having trouble roleplaying in the 1st person, I'll just have them clarify with me what their PC is really trying to accomplish and generally what points they are trying to make to do so, and I'll decide if a roll is even necessary.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8971629, member: 6921763"] Indeed, that's the recommendation in the 5e DMG. 100%. If the intent (goal) - or the action (approach) for that matter - of the PC is unclear then the DM absolutely should be asking for clarification before adjudicating. Assumptions can lead to a mismatch of expectations at the table and awkward breaks in game play. I don't call for rolls based on a PC's stats. Stats only are involved in how the number on the die is adjusted. My adjudication also has nothing to do with how convincing the player is (although a well-delivered roleplay can certainly be entertaining for the table). As mentioned, I base a decision for a roll on what the PC is trying to accomplish and how they are trying to accomplish it. Only if there is uncertainty and a meaningful consequence for failure, is a roll involved. Making a player roll [I]solely[/I] because their PC has a low/dump stat is one step removed from just straight up telling them "your character wouldn't do that", IMO. That's not my role as DM. Of course. A player needn't be eloquent to have their PC convince an NPC of anything. If they are having trouble roleplaying in the 1st person, I'll just have them clarify with me what their PC is really trying to accomplish and generally what points they are trying to make to do so, and I'll decide if a roll is even necessary. [/QUOTE]
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